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Searched refs:uint2 (Results 1 - 12 of 12) sorted by relevance

/third_party/skia/tests/
H A DWriter32Test.cpp127 const uint32_t uint2 = 0x98765432; in testOverwriteT() local
150 writer->overwriteTAt(padding, uint2); in testOverwriteT()
154 REPORTER_ASSERT(reporter, writer->readTAt<uint32_t>(padding) == uint2); in testOverwriteT()
H A DSkVxTest.cpp29 using uint2 = skvx::Vec<2,uint32_t>;
/third_party/skia/experimental/graphite/src/geom/
H A DVectorTypes.h25 using uint2 = uvec<2>;
/third_party/skia/src/gpu/
H A DGrVx.h29 using uint2 = uvec<2>;
/third_party/mesa3d/src/microsoft/clc/
H A Dclc_compiler_test.cpp664 struct uint2 { uint32_t x; uint32_t y; }; in TEST_F() struct
666 "__kernel void main_test(__global uint2 *inout)\n\ in TEST_F()
672 auto inout = ShaderArg<struct uint2>({ { 8, 8 }, { 16, 16 }, { 64, 64 }, { 65536, 65536 } }, in TEST_F()
674 const struct uint2 expected[] = { in TEST_F()
1631 struct uint2 { uint32_t x, y; }; in TEST_F() struct
1633 "__kernel void main_test(__global uint *inout, __local uint2 *tmp)\n\ in TEST_F()
1641 auto tmp = ShaderArg<struct uint2>(std::vector<struct uint2>(4096), SHADER_ARG_INPUT); in TEST_F()
1650 struct uint2 { uint32_t x, y; }; in TEST_F() struct
1652 "__kernel void main_test(__global uint *inout, __local uint2 *tm in TEST_F()
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/third_party/skia/src/gpu/tessellate/
H A DTessellation.h33 using uint2 = uvec<2>;
/third_party/skia/third_party/externals/swiftshader/src/Common/
H A DTypes.hpp70 typedef ALIGN(8, unsigned int) uint2[2]; member
/third_party/skia/third_party/externals/swiftshader/src/System/
H A DTypes.hpp197 using uint2 = vec2<unsigned int>;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/shaders/
H A Dcommon.h96 static inline vec<T, 4> resolveTextureMS(texture2d_ms<T> srcTexture, uint2 coords) in resolveTextureMS()
/third_party/python/Lib/
H A Dpickletools.py243 raise ValueError("not enough data in stream to read uint2")
245 uint2 = ArgumentDescriptor( variable
246 name='uint2',
1210 arg=uint2,
1903 arg=uint2,
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSpirvShaderDebugger.cpp77 using uint2 = PerLane<unsigned int, 2>;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/src/third_party/ffx_spd/
H A Dffx_a.h1016 #define AU2 uint2

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