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Searched refs:u_color (Results 1 - 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/i915/
H A Di915_clear.c50 union util_color u_color; in i915_clear_emit() local
65 util_pack_color(color->f, cbuf->format, &u_color); in i915_clear_emit()
67 clear_color = u_color.ui[0]; in i915_clear_emit()
70 clear_color = (u_color.ui[0] & 0xffff) | (u_color.ui[0] << 16); in i915_clear_emit()
76 util_pack_color(color->f, cbuf->format, &u_color); in i915_clear_emit()
78 util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color); in i915_clear_emit()
79 clear_color8888 = u_color.ui[0]; in i915_clear_emit()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fDepthTests.cpp60 const sglr::UniformSlot& u_color; member in deqp::gles3::Functional::DepthShader
67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in DepthShader()
75 "uniform highp vec4 u_color;\n" in DepthShader()
79 " o_color = u_color;\n" in DepthShader()
81 , u_color(getUniformByName("u_color")) in DepthShader()
88 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor()
99 const tcu::Vec4 color(u_color.value.f4); in shadeFragments()
H A Des3fStencilTests.cpp66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in StencilShader()
74 "uniform highp vec4 u_color;\n" in StencilShader()
78 " o_color = u_color;\n" in StencilShader()
80 , u_color (getUniformByName("u_color")) in StencilShader()
87 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), 1, color.getPtr()); in setColor()
103 const tcu::Vec4 color(u_color.value.f4); in shadeFragments()
112 const sglr::UniformSlot& u_color; member in deqp::gles3::Functional::StencilShader
H A Des3fFboTestUtil.hpp196 const sglr::UniformSlot& u_color; member in deqp::gles3::Functional::FboTestUtil::DepthGradientShader
H A Des3fFboTestUtil.cpp82 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in FlatColorShader()
93 "uniform highp vec4 u_color;\n" in FlatColorShader()
97 " o_color = " + glu::getDataTypeName(outputType) + "(u_color);\n" in FlatColorShader()
105 deInt32 location = context.getUniformLocation(program, "u_color"); in setColor()
784 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in DepthGradientShader()
801 "uniform highp vec4 u_color;\n" in DepthGradientShader()
809 " o_color = " + glu::getDataTypeName(outputType) + "(u_color);\n" in DepthGradientShader()
814 , u_color (getUniformByName("u_color")) in DepthGradientShader()
823 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), in setUniforms()
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fDepthTests.cpp60 const sglr::UniformSlot& u_color; member in deqp::gles2::Functional::DepthShader
67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in DepthShader()
73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n" in DepthShader()
76 " gl_FragColor = u_color;\n" in DepthShader()
78 , u_color(getUniformByName("u_color")) in DepthShader()
85 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor()
96 const tcu::Vec4 color(u_color.value.f4); in shadeFragments()
H A Des2fStencilTests.cpp66 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) in StencilShader()
72 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n" in StencilShader()
75 " gl_FragColor = u_color;\n" in StencilShader()
77 , u_color (getUniformByName("u_color")) in StencilShader()
84 ctx.uniform4fv(ctx.getUniformLocation(program, "u_color"), 1, color.getPtr()); in setColor()
100 const tcu::Vec4 color(u_color.value.f4); in shadeFragments()
109 const sglr::UniformSlot& u_color; member in deqp::gles2::Functional::StencilShader

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