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Searched refs:u8_blend_color (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_linear.c127 state->jit_context.u8_blend_color[32] + in lp_fs_linear_run()
128 (state->jit_context.u8_blend_color[16] << 8) + in lp_fs_linear_run()
129 (state->jit_context.u8_blend_color[0] << 16) + in lp_fs_linear_run()
130 (state->jit_context.u8_blend_color[48] << 24); in lp_fs_linear_run()
H A Dlp_jit.h167 uint8_t *u8_blend_color; member
230 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_U8_BLEND_COLOR, "u8_blend_color")
H A Dlp_jit.c273 LP_CHECK_MEMBER_OFFSET(struct lp_jit_context, u8_blend_color, in lp_jit_create_types()
H A Dlp_rast.c459 assert(lp_check_alignment(state->jit_context.u8_blend_color, 16)); in lp_rast_shade_quads_mask_sample()
H A Dlp_setup.c1201 /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */ in try_update_scene_state()
1228 setup->fs.current.jit_context.u8_blend_color = stored; in try_update_scene_state()

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