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Searched refs:triW (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/
H A DgluTextureTestUtil.cpp488 tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; in sampleTextureProjected() local
505 float s = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy); in sampleTextureProjected()
506 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight()) in sampleTextureProjected()
532 tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; in sampleTextureProjected() local
549 float s = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy); in sampleTextureProjected()
550 float t = projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy); in sampleTextureProjected()
551 float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight()) in sampleTextureProjected()
668 const tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; in sampleTextureCube() local
688 const tcu::Vec3 coordDx (triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy), in sampleTextureCube()
689 triDerivateX(triT[triNdx], triW[triNd in sampleTextureCube()
878 tcu::Vec3 triW[2] = { wq.swizzle(0, 1, 2), wq.swizzle(3, 2, 1) }; sampleTextureProjected() local
944 const tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; sampleTextureCubeArray() local
1316 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; computeTextureLookupDiff() local
1433 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; computeTextureLookupDiff() local
1651 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; computeTextureLookupDiff() local
1848 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; computeTextureLookupDiff() local
2024 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; computeTextureLookupDiff() local
2133 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; computeTextureLookupDiff() local
2332 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; computeTextureLookupDiff() local
2510 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; computeTextureCompareDiff() local
2626 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; computeTextureCompareDiff() local
2750 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; computeTextureCompareDiff() local
2862 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; computeTextureCompareDiff() local
2969 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; computeTextureCompareDiff() local
3080 const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; computeTextureCompareDiff() local
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/third_party/vk-gl-cts/modules/gles2/accuracy/
H A Des2aVaryingInterpolationTests.cpp72 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; in renderReference() local
87 float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; in renderReference()
88 float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1]; in renderReference()
89 float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2]; in renderReference()
/third_party/vk-gl-cts/modules/gles3/accuracy/
H A Des3aVaryingInterpolationTests.cpp74 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; in renderReference() local
89 float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; in renderReference()
90 float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1]; in renderReference()
91 float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2]; in renderReference()

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