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Searched refs:transportTypeStr (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/
H A DvktShaderLibrary.cpp174 const char* const transportTypeStr = getDataTypeName(transportType); in genVertexShader() local
177 res << "layout(location = " << curInputLoc << ") in " << transportTypeStr << " a_" << val.name << ";\n"; in genVertexShader()
178 res << "layout(location = " << curOutputLoc << ") flat out " << transportTypeStr << " " << (transportType != valueType ? "v_" : "") << val.name << ";\n"; in genVertexShader()
263 const char* const transportTypeStr = getDataTypeName(transportType); in genFragmentShader() local
266 shader << "layout(location = " << curInLoc << ") flat in " << transportTypeStr << " " << (valueType != transportType ? "v_" : "") << val.name << ";\n"; in genFragmentShader()
314 const char* const transportTypeStr = getDataTypeName(transportType); in specializeVertexShader() local
322 decl << transportTypeStr << " " << val.name << ";\n"; in specializeVertexShader()
325 decl << transportTypeStr << " a_" << val.name << ";\n"; in specializeVertexShader()
338 const char* const transportTypeStr = getDataTypeName(transportType); in specializeVertexShader() local
346 decl << transportTypeStr << " " << va in specializeVertexShader()
392 const char* const transportTypeStr = getDataTypeName(transportType); specializeFragmentShader() local
450 const char* const transportTypeStr = getDataTypeName(transportType); generateVertexSpecialization() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/
H A DvktShaderLibrary.cpp174 const char* const transportTypeStr = getDataTypeName(transportType); in genVertexShader() local
177 res << "layout(location = " << curInputLoc << ") in " << transportTypeStr << " a_" << val.name << ";\n"; in genVertexShader()
178 res << "layout(location = " << curOutputLoc << ") flat out " << transportTypeStr << " " << (transportType != valueType ? "v_" : "") << val.name << ";\n"; in genVertexShader()
263 const char* const transportTypeStr = getDataTypeName(transportType); in genFragmentShader() local
266 shader << "layout(location = " << curInLoc << ") flat in " << transportTypeStr << " " << (valueType != transportType ? "v_" : "") << val.name << ";\n"; in genFragmentShader()
314 const char* const transportTypeStr = getDataTypeName(transportType); in specializeVertexShader() local
322 decl << transportTypeStr << " " << val.name << ";\n"; in specializeVertexShader()
325 decl << transportTypeStr << " a_" << val.name << ";\n"; in specializeVertexShader()
338 const char* const transportTypeStr = getDataTypeName(transportType); in specializeVertexShader() local
346 decl << transportTypeStr << " " << va in specializeVertexShader()
392 const char* const transportTypeStr = getDataTypeName(transportType); specializeFragmentShader() local
450 const char* const transportTypeStr = getDataTypeName(transportType); generateVertexSpecialization() local
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