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/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.cpp394 D3D12_RESOURCE_BARRIER transition_desc = { D3D12_RESOURCE_BARRIER_TYPE_TRANSITION }; in append_barrier() local
395 transition_desc.Transition.pResource = res; in append_barrier()
396 transition_desc.Transition.Subresource = subresource; in append_barrier()
434 transition_desc.Transition.StateBefore = current_subresource_state.state; in append_barrier()
435 transition_desc.Transition.StateAfter = after; in append_barrier()
436 assert(transition_desc.Transition.StateBefore != transition_desc.Transition.StateAfter); in append_barrier()
437 util_dynarray_append(&ctx->barrier_scratch, D3D12_RESOURCE_BARRIER, transition_desc); in append_barrier()

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