Searched refs:tmua (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/broadcom/compiler/ |
H A D | vir_register_allocate.c | 413 * add tmua spill_base spill_offset 443 struct qreg tmua = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUAU); in v3d_emit_spill_tmua() local 444 struct qinst *inst = vir_ADD_dest(c, tmua, c->spill_base, offset); in v3d_emit_spill_tmua()
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H A D | nir_to_vir.c | 465 struct qreg tmua; in emit_tmu_general_address_write() local 467 tmua = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA); in emit_tmu_general_address_write() 469 tmua = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUAU); in emit_tmu_general_address_write() 479 tmu = vir_ADD_dest(c, tmua, offset, data); in emit_tmu_general_address_write() 482 tmu = vir_ADD_dest(c, tmua, base_offset, in emit_tmu_general_address_write() 485 tmu = vir_MOV_dest(c, tmua, base_offset); in emit_tmu_general_address_write()
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