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Help
Searched
refs:threadsize_base
(Results
1 - 6
of
6
) sorted by relevance
/third_party/mesa3d/src/freedreno/ir3/
H
A
D
ir3_compiler.c
256
compiler->
threadsize_base
= 64;
in ir3_compiler_create()
261
compiler->
threadsize_base
= 32;
in ir3_compiler_create()
263
compiler->
threadsize_base
= 8;
in ir3_compiler_create()
H
A
D
ir3_nir.c
479
subgroup_size = max_subgroup_size = compiler->
threadsize_base
;
in ir3_nir_post_finalize()
482
subgroup_size = max_subgroup_size = compiler->
threadsize_base
* 2;
in ir3_nir_post_finalize()
492
subgroup_size = max_subgroup_size = compiler->
threadsize_base
;
in ir3_nir_post_finalize()
495
max_subgroup_size = compiler->
threadsize_base
* 2;
in ir3_nir_post_finalize()
H
A
D
ir3.c
148
if (MIN2(v->branchstack, compiler->
threadsize_base
* 2) >
in ir3_should_double_threadsize()
168
compiler->
threadsize_base
* compiler->max_waves;
in ir3_should_double_threadsize()
173
*
threadsize_base
is bumped to 64, we don't have to worry about the
in ir3_should_double_threadsize()
177
if (threads_per_wg <= compiler->
threadsize_base
)
in ir3_should_double_threadsize()
220
DIV_ROUND_UP(threads_per_wg, compiler->
threadsize_base
*
in ir3_get_reg_independent_max_waves()
H
A
D
ir3_compiler.h
119
uint32_t
threadsize_base
;
member
124
* multiply
threadsize_base
by this number.
135
* reg_size_vec4 *
threadsize_base
* wave_granularity * 16 (bytes per vec4)
H
A
D
ir3_ra.c
2521
threads_per_wg, compiler->
threadsize_base
* (double_threadsize ? 2 : 1) *
in calc_limit_pressure_for_cs_with_barrier()
/third_party/mesa3d/src/freedreno/vulkan/
H
A
D
tu_pipeline.c
2572
if (size_info->requiredSubgroupSize == dev->compiler->
threadsize_base
) {
in tu_shader_key_init()
2575
assert(size_info->requiredSubgroupSize == dev->compiler->
threadsize_base
* 2);
in tu_shader_key_init()
4319
dev->compiler->
threadsize_base
* (exe->stats.double_threadsize ? 2 : 1);
in tu_GetPipelineExecutablePropertiesKHR()
Completed in 22 milliseconds