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Searched refs:textureSampler (Results 1 - 10 of 10) sorted by relevance

/third_party/skia/src/gpu/gl/
H A DGrGLProgram.cpp130 fGpu->bindTexture(i, geomProc.textureSampler(i).samplerState(), in bindTextures()
131 geomProc.textureSampler(i).swizzle(), overrideTexture); in bindTextures()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayETC2Support.cpp277 glw::GLint textureSampler = gl.getUniformLocation(m_program, "texture_sampler"); in prepareProgram() local
281 gl.uniform1i(textureSampler, 0); in prepareProgram()
/third_party/skia/src/gpu/glsl/
H A DGrGLSLProgramBuilder.cpp102 const auto& sampler = geomProc.textureSampler(i); in emitAndInstallPrimProc()
103 texSamplers[i] = this->emitSampler(geomProc.textureSampler(i).backendFormat(), in emitAndInstallPrimProc()
/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineState.cpp105 const auto& sampler = geomProc.textureSampler(i); in setAndBindTextures()
/third_party/skia/src/gpu/
H A DGrProgramDesc.cpp63 const GrGeometryProcessor::TextureSampler& sampler = geomProc.textureSampler(i); in add_geomproc_sampler_keys()
H A DGrOpsRenderPass.cpp147 const auto& sampler = geomProc.textureSampler(i); in bindTextures()
H A DGrGeometryProcessor.h167 const TextureSampler& textureSampler(int index) const;
H A DGrGeometryProcessor.cpp21 const GrGeometryProcessor::TextureSampler& GrGeometryProcessor::textureSampler(int i) const { in textureSampler() function in GrGeometryProcessor
/third_party/skia/src/gpu/vk/
H A DGrVkPipelineState.cpp130 const auto& sampler = geomProc.textureSampler(i); in setAndBindTextures()
/third_party/skia/src/gpu/dawn/
H A DGrDawnProgramBuilder.cpp531 auto& sampler = geomProc.textureSampler(i); in setTextures()

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