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Help
Searched
refs:textureSampler
(Results
1 - 10
of
10
) sorted by relevance
/third_party/skia/src/gpu/gl/
H
A
D
GrGLProgram.cpp
130
fGpu->bindTexture(i, geomProc.
textureSampler
(i).samplerState(),
in bindTextures()
131
geomProc.
textureSampler
(i).swizzle(), overrideTexture);
in bindTextures()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H
A
D
esextcTextureCubeMapArrayETC2Support.cpp
277
glw::GLint
textureSampler
= gl.getUniformLocation(m_program, "texture_sampler");
in prepareProgram()
local
281
gl.uniform1i(
textureSampler
, 0);
in prepareProgram()
/third_party/skia/src/gpu/glsl/
H
A
D
GrGLSLProgramBuilder.cpp
102
const auto& sampler = geomProc.
textureSampler
(i);
in emitAndInstallPrimProc()
103
texSamplers[i] = this->emitSampler(geomProc.
textureSampler
(i).backendFormat(),
in emitAndInstallPrimProc()
/third_party/skia/src/gpu/d3d/
H
A
D
GrD3DPipelineState.cpp
105
const auto& sampler = geomProc.
textureSampler
(i);
in setAndBindTextures()
/third_party/skia/src/gpu/
H
A
D
GrProgramDesc.cpp
63
const GrGeometryProcessor::TextureSampler& sampler = geomProc.
textureSampler
(i);
in add_geomproc_sampler_keys()
H
A
D
GrOpsRenderPass.cpp
147
const auto& sampler = geomProc.
textureSampler
(i);
in bindTextures()
H
A
D
GrGeometryProcessor.h
167
const TextureSampler&
textureSampler
(int index) const;
H
A
D
GrGeometryProcessor.cpp
21
const GrGeometryProcessor::TextureSampler& GrGeometryProcessor::
textureSampler
(int i) const {
in textureSampler()
function in GrGeometryProcessor
/third_party/skia/src/gpu/vk/
H
A
D
GrVkPipelineState.cpp
130
const auto& sampler = geomProc.
textureSampler
(i);
in setAndBindTextures()
/third_party/skia/src/gpu/dawn/
H
A
D
GrDawnProgramBuilder.cpp
531
auto& sampler = geomProc.
textureSampler
(i);
in setTextures()
Completed in 8 milliseconds