H A D | es3fVertexTextureTests.cpp | 501 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 502 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 503 void renderCell (int textureNdx, float lod, const Grid& grid) const; 504 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const; 642 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const in calculateLod() 644 const tcu::Texture2D& refTexture = m_textures[textureNdx]->getRefTexture(); in calculateLod() 690 int textureNdx; in iterate() member 693 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} in iterate() 705 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); in iterate() 707 const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]), in iterate() 733 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const setupShaderInputs() argument 780 renderCell(int textureNdx, float lod, const Grid& grid) const renderCell() argument 786 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const computeReferenceCell() argument 1025 int textureNdx; iterate() member 1068 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const setupShaderInputs() argument 1115 renderCell(int textureNdx, float lod, const Grid& grid) const renderCell() argument 1122 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const computeReferenceCell() argument 1366 int textureNdx; iterate() member 1408 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const setupShaderInputs() argument 1455 renderCell(int textureNdx, float lod, const Grid& grid) const renderCell() argument 1462 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const computeReferenceCell() argument 1709 int textureNdx; iterate() member 1751 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const setupShaderInputs() argument 1799 renderCell(int textureNdx, float lod, const Grid& grid) const renderCell() argument 1806 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const computeReferenceCell() argument [all...] |