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/third_party/glslang/SPIRV/
H A DSpvBuilder.cpp3064 Instruction* textureInst = new Instruction(getUniqueId(), resultType, opCode); in createTextureCall() local
3066 textureInst->addIdOperand(texArgs[op]); in createTextureCall()
3068 textureInst->addImmediateOperand(texArgs[optArgNum]); in createTextureCall()
3070 textureInst->addIdOperand(texArgs[op]); in createTextureCall()
3071 setPrecision(textureInst->getResultId(), precision); in createTextureCall()
3072 buildPoint->addInstruction(std::unique_ptr<Instruction>(textureInst)); in createTextureCall()
3074 Id resultId = textureInst->getResultId(); in createTextureCall()

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