/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | FramebufferAttachmentPerfTest.cpp | 120 for (size_t textureIndex = 0; textureIndex < textureCount; textureIndex++) in drawBenchmark() 122 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + textureIndex, in drawBenchmark() 123 GL_TEXTURE_2D, mTextures[textureIndex], 0); in drawBenchmark() 134 size_t textureIndex = mTextures.size() - (index + 1); in drawBenchmark() local 135 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + textureIndex, in drawBenchmark() 165 for (size_t textureIndex = 0; textureIndex < mTextures.size(); textureIndex in initializeBenchmark() [all...] |
H A D | VulkanBarriersPerf.cpp | 71 void createTexture(uint32_t textureIndex, uint32_t sizeIndex, bool compressed); 73 void createFramebuffer(uint32_t fboIndex, uint32_t textureIndex, uint32_t sizeIndex); 183 void VulkanBarriersPerfBenchmark::createTexture(uint32_t textureIndex, in createTexture() argument 192 glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]); in createTexture() 213 uint32_t textureIndex, in createFramebuffer() 216 createTexture(textureIndex, sizeIndex, false); in createFramebuffer() 220 mTextures[textureIndex], 0); in createFramebuffer() 212 createFramebuffer(uint32_t fboIndex, uint32_t textureIndex, uint32_t sizeIndex) createFramebuffer() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | FramebufferAttachment.h | 61 const ImageIndex &textureIndex, 74 const ImageIndex &textureIndex, 182 const ImageIndex &textureIndex() const { return mTextureIndex; } in textureIndex() function in gl::final::Target 245 return mTarget.textureIndex(); in getTextureImageIndex() 251 return mResource->getAttachmentSize(mTarget.textureIndex()); in getSize() 257 return mResource->getAttachmentFormat(mTarget.binding(), mTarget.textureIndex()); in getFormat() 268 return mResource->getAttachmentSamples(mTarget.textureIndex()); in getResourceSamples() 277 return mResource->getAttachmentRenderTarget(context, mTarget.binding(), mTarget.textureIndex(), in getRenderTargetImpl() 284 return mResource->isRenderable(context, mTarget.binding(), mTarget.textureIndex()); in isRenderable()
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H A D | FramebufferAttachment.cpp | 62 const ImageIndex &textureIndex, in FramebufferAttachment() 67 attach(context, type, binding, textureIndex, resource, kDefaultNumViews, kDefaultBaseViewIndex, in FramebufferAttachment() 113 const ImageIndex &textureIndex, in attach() 128 mTarget = Target(binding, textureIndex); in attach() 192 const auto &index = mTarget.textureIndex(); in cubeMapFace() 199 return mTarget.textureIndex().getLevelIndex(); in mipLevel() 206 const gl::ImageIndex &index = mTarget.textureIndex(); in layer() 212 return mTarget.textureIndex().isLayered(); in isLayered() 292 return mResource ? mResource->initState(mTarget.textureIndex()) : InitState::Initialized; in initState() 298 ANGLE_TRY(mResource->initializeContents(context, mTarget.textureIndex())); in initializeContents() 59 FramebufferAttachment(const Context *context, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource, rx::Serial framebufferSerial) FramebufferAttachment() argument 110 attach(const Context *context, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource, GLsizei numViews, GLuint baseViewIndex, bool isMultiview, GLsizei samples, rx::Serial framebufferSerial) attach() argument [all...] |
H A D | Framebuffer.cpp | 1775 const ImageIndex &textureIndex, in setAttachment() 1778 setAttachment(context, type, binding, textureIndex, resource, in setAttachment() 1787 const ImageIndex &textureIndex, in setAttachmentMultisample() 1791 setAttachment(context, type, binding, textureIndex, resource, in setAttachmentMultisample() 1799 const ImageIndex &textureIndex, in setAttachment() 1810 const InternalFormat *info = resource->getAttachmentFormat(binding, textureIndex).info; in setAttachment() 1820 setAttachmentImpl(context, type, binding, textureIndex, resource, numViews, baseViewIndex, in setAttachment() 1830 context, type, binding, textureIndex, resource, numViews, baseViewIndex, in setAttachment() 1835 mState.mWebGLDepthAttachment.attach(context, type, binding, textureIndex, resource, in setAttachment() 1841 mState.mWebGLStencilAttachment.attach(context, type, binding, textureIndex, resourc in setAttachment() 1772 setAttachment(const Context *context, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource) setAttachment() argument 1784 setAttachmentMultisample(const Context *context, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource, GLsizei samples) setAttachmentMultisample() argument 1796 setAttachment(const Context *context, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource, GLsizei numViews, GLuint baseViewIndex, bool isMultiview, GLsizei samplesIn) setAttachment() argument 1854 setAttachmentMultiview(const Context *context, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource, GLsizei numViews, GLint baseViewIndex) setAttachmentMultiview() argument 1942 setAttachmentImpl(const Context *context, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource, GLsizei numViews, GLuint baseViewIndex, bool isMultiview, GLsizei samples) setAttachmentImpl() argument 2016 updateAttachment(const Context *context, FramebufferAttachment *attachment, size_t dirtyBit, angle::ObserverBinding *onDirtyBinding, GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource, GLsizei numViews, GLuint baseViewIndex, bool isMultiview, GLsizei samples) updateAttachment() argument [all...] |
H A D | State.cpp | 298 for (size_t textureIndex = 0; textureIndex < mTextures.size(); ++textureIndex) in clear() 300 reset(textureIndex); in clear() 317 ANGLE_INLINE void ActiveTexturesCache::reset(size_t textureIndex) in reset() argument 319 if (mTextures[textureIndex]) in reset() 321 mTextures[textureIndex] = nullptr; in reset() 325 ANGLE_INLINE void ActiveTexturesCache::set(size_t textureIndex, Texture *texture) in set() argument 328 mTextures[textureIndex] = texture; in set() 530 for (int32_t textureIndex in initialize() 657 updateActiveTextureStateOnSync(const Context *context, size_t textureIndex, const Sampler *sampler, Texture *texture) updateActiveTextureStateOnSync() argument 674 setActiveTextureDirty(size_t textureIndex, Texture *texture) setActiveTextureDirty() argument 720 updateTextureBinding(const Context *context, size_t textureIndex, Texture *texture) updateTextureBinding() argument [all...] |
H A D | Framebuffer.h | 220 const ImageIndex &textureIndex, 225 const ImageIndex &textureIndex, 231 const ImageIndex &textureIndex, 448 const ImageIndex &textureIndex, 462 const ImageIndex &textureIndex, 474 const ImageIndex &textureIndex,
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H A D | State.h | 77 Texture *operator[](size_t textureIndex) const { return mTextures[textureIndex]; } in operator []() 80 void set(size_t textureIndex, Texture *texture); 81 void reset(size_t textureIndex); 916 void setActiveTextureDirty(size_t textureIndex, Texture *texture); 917 void updateTextureBinding(const Context *context, size_t textureIndex, Texture *texture); 919 size_t textureIndex,
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureTestUtil.cpp | 1025 const pipeline::TestTexture2D& TextureRenderer::get2DTexture (int textureIndex) const in get2DTexture() 1027 DE_ASSERT(m_textureBindings.size() > (size_t)textureIndex); in get2DTexture() 1028 DE_ASSERT(m_textureBindings[textureIndex]->getType() == TextureBinding::TYPE_2D); in get2DTexture() 1030 return dynamic_cast<const pipeline::TestTexture2D&>(m_textureBindings[textureIndex]->getTestTexture()); in get2DTexture() 1033 const pipeline::TestTextureCube& TextureRenderer::getCubeTexture (int textureIndex) const in getCubeTexture() 1035 DE_ASSERT(m_textureBindings.size() > (size_t)textureIndex); in getCubeTexture() 1036 DE_ASSERT(m_textureBindings[textureIndex]->getType() == TextureBinding::TYPE_CUBE_MAP); in getCubeTexture() 1038 return dynamic_cast<const pipeline::TestTextureCube&>(m_textureBindings[textureIndex]->getTestTexture()); in getCubeTexture() 1041 const pipeline::TestTexture2DArray& TextureRenderer::get2DArrayTexture (int textureIndex) const in get2DArrayTexture() 1043 DE_ASSERT(m_textureBindings.size() > (size_t)textureIndex); in get2DArrayTexture() [all...] |
H A D | vktTextureTestUtil.hpp | 237 const pipeline::TestTexture2D& get2DTexture (int textureIndex) const; 242 const pipeline::TestTextureCube& getCubeTexture (int textureIndex) const; 247 const pipeline::TestTexture2DArray& get2DArrayTexture (int textureIndex) const; 252 const pipeline::TestTexture3D& get3DTexture (int textureIndex) const; 257 const pipeline::TestTexture1D& get1DTexture (int textureIndex) const; 262 const pipeline::TestTexture1DArray& get1DArrayTexture (int textureIndex) const; 267 const pipeline::TestTextureCubeArray& getCubeArrayTexture (int textureIndex) const; 271 TextureBinding* getTextureBinding (int textureIndex) const;
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H A D | vktTextureShadowTests.cpp | 253 int textureIndex; member 260 : textureIndex(-1) in FilterCase() 266 : textureIndex (tex_) in FilterCase() 373 const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(m_cases[m_caseNdx].textureIndex); in iterate() 398 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams); in iterate() 479 int textureIndex; member 485 : textureIndex (-1) in FilterCase() 491 : textureIndex (tex_) in FilterCase() 607 const pipeline::TestTextureCube& texture = m_renderer.getCubeTexture(curCase.textureIndex); in iterate() 636 m_renderer.renderQuad(result, curCase.textureIndex, in iterate() 715 int textureIndex; global() member 944 int textureIndex; global() member 1166 int textureIndex; global() member 1394 int textureIndex; global() member [all...] |
H A D | vktTextureFilteringTests.cpp | 200 int textureIndex; member 206 : textureIndex(-1) in FilterCase() 211 : textureIndex (tex_) in FilterCase() 328 const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(m_cases[m_caseNdx].textureIndex); in iterate() 354 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], refParams); in iterate() 418 int textureIndex; member 423 : textureIndex(-1) in FilterCase() 428 : textureIndex (tex_) in FilterCase() 563 const pipeline::TestTextureCube& texture = m_renderer.getCubeTexture(m_cases[m_caseNdx].textureIndex); in iterate() 597 m_renderer.renderQuad(rendered, curCase.textureIndex, in iterate() 664 int textureIndex; global() member 889 int textureIndex; global() member [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/ |
H A D | vktTextureTestUtil.cpp | 1058 const pipeline::TestTexture2D& TextureRenderer::get2DTexture (int textureIndex) const in get2DTexture() 1060 DE_ASSERT(m_textureBindings.size() > (size_t)textureIndex); in get2DTexture() 1061 DE_ASSERT(m_textureBindings[textureIndex]->getType() == TextureBinding::TYPE_2D); in get2DTexture() 1063 return dynamic_cast<const pipeline::TestTexture2D&>(m_textureBindings[textureIndex]->getTestTexture()); in get2DTexture() 1066 const pipeline::TestTextureCube& TextureRenderer::getCubeTexture (int textureIndex) const in getCubeTexture() 1068 DE_ASSERT(m_textureBindings.size() > (size_t)textureIndex); in getCubeTexture() 1069 DE_ASSERT(m_textureBindings[textureIndex]->getType() == TextureBinding::TYPE_CUBE_MAP); in getCubeTexture() 1071 return dynamic_cast<const pipeline::TestTextureCube&>(m_textureBindings[textureIndex]->getTestTexture()); in getCubeTexture() 1074 const pipeline::TestTexture2DArray& TextureRenderer::get2DArrayTexture (int textureIndex) const in get2DArrayTexture() 1076 DE_ASSERT(m_textureBindings.size() > (size_t)textureIndex); in get2DArrayTexture() [all...] |
H A D | vktTextureTestUtil.hpp | 237 const pipeline::TestTexture2D& get2DTexture (int textureIndex) const; 242 const pipeline::TestTextureCube& getCubeTexture (int textureIndex) const; 247 const pipeline::TestTexture2DArray& get2DArrayTexture (int textureIndex) const; 252 const pipeline::TestTexture3D& get3DTexture (int textureIndex) const; 257 const pipeline::TestTexture1D& get1DTexture (int textureIndex) const; 262 const pipeline::TestTexture1DArray& get1DArrayTexture (int textureIndex) const; 267 const pipeline::TestTextureCubeArray& getCubeArrayTexture (int textureIndex) const; 271 TextureBinding* getTextureBinding (int textureIndex) const;
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H A D | vktTextureShadowTests.cpp | 251 int textureIndex; member 258 : textureIndex(-1) in FilterCase() 264 : textureIndex (tex_) in FilterCase() 371 const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(m_cases[m_caseNdx].textureIndex); in iterate() 396 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams); in iterate() 477 int textureIndex; member 483 : textureIndex (-1) in FilterCase() 489 : textureIndex (tex_) in FilterCase() 605 const pipeline::TestTextureCube& texture = m_renderer.getCubeTexture(curCase.textureIndex); in iterate() 634 m_renderer.renderQuad(result, curCase.textureIndex, in iterate() 713 int textureIndex; global() member 942 int textureIndex; global() member 1164 int textureIndex; global() member 1392 int textureIndex; global() member [all...] |
H A D | vktTextureFilteringTests.cpp | 199 int textureIndex; member 205 : textureIndex(-1) in FilterCase() 210 : textureIndex (tex_) in FilterCase() 327 const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(m_cases[m_caseNdx].textureIndex); in iterate() 353 m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], refParams); in iterate() 417 int textureIndex; member 422 : textureIndex(-1) in FilterCase() 427 : textureIndex (tex_) in FilterCase() 562 const pipeline::TestTextureCube& texture = m_renderer.getCubeTexture(m_cases[m_caseNdx].textureIndex); in iterate() 596 m_renderer.renderQuad(rendered, curCase.textureIndex, in iterate() 663 int textureIndex; global() member 888 int textureIndex; global() member [all...] |
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | PipelineGL.cpp | 160 GLuint textureIndex = indices[combined.textureLocation.group][bindingIndex]; in InitializeBase() local 161 mUnitsForTextures[textureIndex].push_back(textureUnit); in InitializeBase()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | ProgramExecutableVk.cpp | 683 for (uint32_t textureIndex = 0; textureIndex < samplerBindings.size(); ++textureIndex) in addTextureDescriptorSetDesc() 685 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex]; in addTextureDescriptorSetDesc() 687 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(textureIndex); in addTextureDescriptorSetDesc() 737 textureIndex; in addTextureDescriptorSetDesc() 1749 for (uint32_t textureIndex = 0; textureIndex < programState->getSamplerBindings().size(); in updateTexturesDescriptorSet() 1750 ++textureIndex) in updateTexturesDescriptorSet() 1753 programState->getSamplerBindings()[textureIndex]; in updateTexturesDescriptorSet() [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | TextureTest.cpp | 6775 for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex) 6777 vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n"; 6785 for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex) 6787 vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex 6797 for (GLint textureIndex = 0; textureIndex < fragmentTextureCoun [all...] |