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Searched refs:texture3D (Results 1 - 14 of 14) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DCopyTexImageTest.cpp595 void verifyCopyTexSubImage3D(GLTexture &texture3D,
900 void CopyTexImageTestES3::verifyCopyTexSubImage3D(GLTexture &texture3D, in verifyCopyTexSubImage3D() argument
908 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, currLayer); in verifyCopyTexSubImage3D()
926 GLTexture texture3D; in TEST_P() local
927 initialize3DTexture(texture3D, kImageWidth, kImageHeight, kImageDepth, textureData.data()); in TEST_P()
939 verifyCopyTexSubImage3D(texture3D, 0, 0, GLColor::red); in TEST_P()
941 verifyCopyTexSubImage3D(texture3D, kXOffset, kYOffset, kSubImageColor); in TEST_P()
958 GLTexture texture3D; in TEST_P() local
959 initialize3DTexture(texture3D, kImageWidth, kImageHeight, kImageDepth, nullptr); in TEST_P()
965 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, in TEST_P()
1008 GLTexture texture3D; TEST_P() local
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H A DImageTest.cpp1383 GLTexture texture3D; in TEST_P() local
1384 glBindTexture(GL_TEXTURE_3D, texture3D); in TEST_P()
1393 reinterpretHelper<EGLClientBuffer>(texture3D.get()), in TEST_P()
1404 reinterpretHelper<EGLClientBuffer>(texture3D.get()), in TEST_P()
1433 GLTexture texture3D; in TEST_P() local
1434 glBindTexture(GL_TEXTURE_3D, texture3D); in TEST_P()
1441 reinterpretHelper<EGLClientBuffer>(texture3D.get()), nullptr); in TEST_P()
H A DRobustResourceInitTest.cpp719 GLTexture texture3D; in TEST_P() local
720 glBindTexture(GL_TEXTURE_3D, texture3D); in TEST_P()
724 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, kTextureLayer); in TEST_P()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderTarget11.cpp53 ID3D11Texture3D *texture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(resource); in GetTextureProperties() local
54 if (texture3D) in GetTextureProperties()
57 texture3D->GetDesc(&texDesc); in GetTextureProperties()
58 SafeRelease(texture3D); in GetTextureProperties()
/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp313 specializationMap["LOOKUP"] = "texture3D"; in renderQuad()
947 glu::Texture3D texture3D(m_context.getRenderContext(), m_format, m_type, m_width, m_height, m_depth); in iterate()
951 texture3D.getRefTexture().allocLevel(0); in iterate()
952 const tcu::PixelBufferAccess& pba3D = texture3D.getRefTexture().getLevel(0); in iterate()
963 uploadTexture3D(texture3D); in iterate()
966 gl.bindTexture(GL_TEXTURE_3D, texture3D.getGLTexture()); in iterate()
979 callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture3D.getGLTexture(), 0, 1); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cLayoutBindingTests.cpp644 glu::Texture3D* texture3D = new glu::Texture3D(getContext().getRenderContext(), GL_RGBA8, 2, 2, 1); in init() local
646 texture3D->getRefTexture().allocLevel(0); in init()
647 tcu::clear(texture3D->getRefTexture().getLevel(0), m_expectedColor); in init()
648 texture3D->upload(); in init()
655 m_textures3D[0] = texture3D; in init()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
H A DCopyCommandsValidationTests.cpp2047 wgpu::Texture texture3D = in TEST_F() local
2056 TestT2TCopy(utils::Expectation::Failure, texture3D, kMipmapLevel, kSrcOrigin, texture3D, in TEST_F()
2062 wgpu::Texture texture3D = in TEST_F() local
2071 TestT2TCopy(utils::Expectation::Failure, texture3D, kMipmapLevel, kSrcOrigin, texture3D, in TEST_F()
/third_party/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h139 DECL_TYPE(texture3D, GL_SAMPLER_3D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT)
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp418 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } in texture3D() function
445 static void evalTexture3D (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; } in evalTexture3D()
453 static void evalTexture3DBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; } in evalTexture3DBias()
462 static void evalTexture3DProj (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod)*p.scale + p.bias; } in evalTexture3DProj()
463 static void evalTexture3DProjBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; } in evalTexture3DProjBias()
472 static void evalTexture3DLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; } in evalTexture3DLod()
479 static void evalTexture3DProjLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; } in evalTexture3DProjLod()
486 static void evalTexture3DBiasClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(p.lod+c.in[1].x(), p.lodClamp))*p.scale + p.bias; } in evalTexture3DBiasClamp()
592 static void evalTexture3DGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c))*p.scale + p.bias; } in evalTexture3DGrad()
621 static void evalTexture3DProjGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D( in evalTexture2DProjGrad()
1022 de::MovePtr<tcu::Texture3D> texture3D; initTexture() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp415 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } in texture3D() function
442 static void evalTexture3D (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; } in evalTexture3D()
450 static void evalTexture3DBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; } in evalTexture3DBias()
459 static void evalTexture3DProj (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod)*p.scale + p.bias; } in evalTexture3DProj()
460 static void evalTexture3DProjBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; } in evalTexture3DProjBias()
469 static void evalTexture3DLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; } in evalTexture3DLod()
476 static void evalTexture3DProjLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; } in evalTexture3DProjLod()
483 static void evalTexture3DBiasClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(p.lod+c.in[1].x(), p.lodClamp))*p.scale + p.bias; } in evalTexture3DBiasClamp()
589 static void evalTexture3DGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c))*p.scale + p.bias; } in evalTexture3DGrad()
618 static void evalTexture3DProjGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D( in evalTexture2DProjGrad()
1019 de::MovePtr<tcu::Texture3D> texture3D; initTexture() local
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } in texture3D() function
299 static void evalTexture3D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; } in evalTexture3D()
304 static void evalTexture3DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; } in evalTexture3DBias()
310 static void evalTexture3DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod)*p.scale + p.bias; } in evalTexture3DProj()
311 static void evalTexture3DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; } in evalTexture3DProjBias()
316 static void evalTexture3DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; } in evalTexture3DLod()
320 static void evalTexture3DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; } in evalTexture3DProjLod()
377 static void evalTexture3DGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c))*p.scale + p.bias; } in evalTexture3DGrad()
395 static void evalTexture3DProjGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), computeLodFromGrad3D(c))*p.scale + p.bias; } in evalTexture3DProjGrad()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp2388 if (Texture3D* texture3D = dynamic_cast<Texture3D*>(texture))
2389 level = texture3D->getLevel(attachment.level);
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DSymbolTable_ESSL_autogen.cpp2172 constexpr const ImmutableString texture3D("texture3D");
8278 BuiltInName::texture3D,
8452 BuiltInName::texture3D,
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H A DSymbolTable_autogen.cpp3365 constexpr const ImmutableString texture3D("texture3D");
11148 BuiltInName::texture3D,
11358 BuiltInName::texture3D,
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