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Searched refs:text_pos (Results 1 - 6 of 6) sorted by relevance

/third_party/ffmpeg/libavcodec/
H A Dmovtextenc.c86 uint16_t text_pos; member
346 if (s->style_attributes_temp.style_start == s->text_pos) in mov_text_style_start()
366 s->style_attributes_temp.style_end = s->text_pos; in mov_text_style_start()
370 s->style_attributes_temp.style_start = s->text_pos; in mov_text_style_start()
373 s->style_attributes_temp.style_start = s->text_pos; in mov_text_style_start()
445 if (!(s->box_flags & HLIT_BOX) || s->hlit.start == s->text_pos) { in mov_text_color_cb()
448 s->hlit.start = s->text_pos; in mov_text_color_cb()
452 s->hlit.end = s->text_pos; in mov_text_color_cb()
483 if (!(s->box_flags & HLIT_BOX) || s->hlit.start == s->text_pos) { in mov_text_alpha_cb()
486 s->hlit.start = s->text_pos; in mov_text_alpha_cb()
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H A Dmovtextdec.c354 int text_pos = 0; in text_to_ass() local
371 if (text_pos == style->end) { in text_to_ass()
377 if (entry < m->style_entries && text_pos == style->start) { in text_to_ass()
400 if (text_pos == m->h.hlit_start) { in text_to_ass()
414 if (text_pos == m->h.hlit_end) { in text_to_ass()
440 text_pos++; in text_to_ass()
/third_party/skia/third_party/externals/imgui/
H A Dimgui_widgets.cpp166 const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset); in TextEx()
181 ImVec2 pos = text_pos; in TextEx()
184 int lines_skippable = (int)((window->ClipRect.Min.y - text_pos.y) / line_height); in TextEx()
236 text_size.y = (pos - text_pos).y; in TextEx()
238 ImRect bb(text_pos, text_pos + text_size); in TextEx()
247 ImRect bb(text_pos, text_pos + text_size); in TextEx()
5849 ImVec2 text_pos(window->DC.CursorPos.x + text_offset_x, window->DC.CursorPos.y + text_offset_y);
5886 const float arrow_hit_x1 = (text_pos
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H A Dimgui_tables.cpp2404 ImVec2 text_pos = merge_group->ClipRect.Min + ImVec2(4, 4); in TableMergeDrawChannels()
2406 GetForegroundDrawList()->AddRectFilled(text_pos, text_pos + text_size, IM_COL32(0, 0, 0, 255)); in TableMergeDrawChannels()
2407 GetForegroundDrawList()->AddText(text_pos, IM_COL32(255, 255, 0, 255), buf, NULL); in TableMergeDrawChannels()
H A Dimgui_demo.cpp3103 const ImVec2 text_pos = ImVec2(p0.x + offset.x, p0.y + offset.y); in ShowDemoWindowLayout() local
3115 draw_list->AddText(text_pos, IM_COL32_WHITE, text_str); in ShowDemoWindowLayout()
3125 draw_list->AddText(text_pos, IM_COL32_WHITE, text_str); in ShowDemoWindowLayout()
3135 draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, NULL, 0.0f, &clip_rect); in ShowDemoWindowLayout() local
/third_party/mesa3d/src/imgui/
H A Dimgui_widgets.cpp139 const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrentLineTextBaseOffset); in TextUnformatted()
154 if (text_pos.y <= clip_rect.Max.y) in TextUnformatted()
156 ImVec2 pos = text_pos; in TextUnformatted()
161 int lines_skippable = (int)((clip_rect.Min.y - text_pos.y) / line_height); in TextUnformatted()
211 text_size.y += (pos - text_pos).y; in TextUnformatted()
214 ImRect bb(text_pos, text_pos + text_size); in TextUnformatted()
224 ImRect bb(text_pos, text_pos + text_size); in TextUnformatted()
4865 const ImVec2 text_pos
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