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Searched refs:text_base_offset_y (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/imgui/
H A Dimgui_widgets.cpp356 const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it in BulletTextV() local
365 RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end, false); in BulletTextV()
4775 const float text_base_offset_y = ImMax(padding.y, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
4787 ItemSize(ImVec2(text_width, frame_height), text_base_offset_y);
4865 const ImVec2 text_pos = frame_bb.Min + ImVec2(text_offset_x, text_base_offset_y);
4872 RenderArrow(frame_bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f);
4897 RenderBullet(frame_bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
4899 RenderArrow(frame_bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f);

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