Searched refs:tex_pos_in (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_meta_blit2d.c | 532 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); in build_nir_copy_fragment_shader() local 533 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader() 538 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader() 557 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); in build_nir_copy_fragment_shader_depth() local 558 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_depth() 563 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_depth() 582 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); in build_nir_copy_fragment_shader_stencil() local 583 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_stencil() 588 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_stencil()
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H A D | radv_meta_blit.c | 87 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); in build_nir_copy_fragment_shader() local 88 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader() 95 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3)); in build_nir_copy_fragment_shader() 135 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); in build_nir_copy_fragment_shader_depth() local 136 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_depth() 143 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3)); in build_nir_copy_fragment_shader_depth() 183 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); in build_nir_copy_fragment_shader_stencil() local 184 tex_pos_in->data.location = VARYING_SLOT_VAR0; in build_nir_copy_fragment_shader_stencil() 191 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3)); in build_nir_copy_fragment_shader_stencil()
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