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Searched refs:texSubImage3D (Results 1 - 25 of 49) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderBlitting.cpp133 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TEXTURE_WIDTH, in iterate()
135 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TEXTURE_WIDTH, in iterate()
137 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TEXTURE_WIDTH, in iterate()
139 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TEXTURE_WIDTH, in iterate()
143 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TEXTURE_WIDTH, in iterate()
145 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TEXTURE_WIDTH, in iterate()
147 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TEXTURE_WIDTH, in iterate()
149 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TEXTURE_WIDTH, in iterate()
H A DesextcGeometryShaderLayeredFramebuffer.cpp270 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, TEXTURE_WIDTH, in iterate()
272 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, TEXTURE_WIDTH, in iterate()
274 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, TEXTURE_WIDTH, in iterate()
276 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffset */, TEXTURE_WIDTH, in iterate()
527 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, TEXTURE_WIDTH, in iterate()
529 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, TEXTURE_WIDTH, in iterate()
531 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, TEXTURE_WIDTH, in iterate()
533 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffset */, TEXTURE_WIDTH, in iterate()
649 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, TEXTURE_WIDTH, in iterate()
651 gl.texSubImage3D(GL_TEXTURE_3 in iterate()
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H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp341 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, /* level */ in iterate()
H A DesextcGeometryShaderLayeredFBO.cpp1035 gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, m_tex_width, in iterate()
1053 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, m_tex_width, in iterate()
H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp332 gl.texSubImage3D(m_textures_info[i].m_texture_target, 0, 0, 0, 0, m_width, m_height, m_textures_info[i].m_depth, in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySubImage3D.cpp364 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, GL_RGBA_INTEGER, GL_UNSIGNED_INT, in clearCubeMapArrayTexture()
391 /** Replaces region of cube map array texture's data store using texSubImage3D function
395 void TextureCubeMapArraySubImage3D::texSubImage3D(const SubImage3DCopyParams& copy_params, in texSubImage3D() function in glcts::TextureCubeMapArraySubImage3D
401 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, copy_params.m_xoffset, copy_params.m_yoffset, copy_params.m_zoffset, in texSubImage3D()
474 texSubImage3D(copy_params, &m_copy_data_buffer[0]); in testTexSubImage3D()
497 texSubImage3D(copy_params, 0); in testTexSubImage3D()
H A DesextcTextureCubeMapArraySubImage3D.hpp142 void texSubImage3D(const SubImage3DCopyParams& copy_params, const glw::GLuint* data_pointer);
H A DesextcTextureCubeMapArrayGenerateMipMap.cpp340 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in iterate()
H A DesextcTextureCubeMapArrayStencilAttachments.cpp535 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createImmutableCubeArrayStencil()
H A DesextcTextureCubeMapArrayImageOperations.cpp310 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, format, type, data); in configureTexture()
/third_party/vk-gl-cts/framework/opengl/
H A DgluPixelTransfer.cpp126 void texSubImage3D (const RenderContext& context, deUint32 target, int level, int x, int y, int z, const tcu::ConstPixelBufferAccess& src) in texSubImage3D() function
139 gl.texSubImage3D(target, level, x, y, z, width, height, depth, format.format, format.dataType, src.getDataPtr()); in texSubImage3D()
H A DgluPixelTransfer.hpp46 void texSubImage3D (const RenderContext& context, deUint32 target, int level, int x, int y, int z, const tcu::ConstPixelBufferAccess& src);
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcLayoutLocationTests.cpp131 gl.texSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture3D()
163 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture2DArray()
H A DglcTextureFilterAnisotropicTests.cpp153 gl.texSubImage3D(target, level, x, y, z, width, height, depth, format, type, pixels); in subImage()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DTextureGL.cpp378 ANGLE_GL_TRY(context, functions->texSubImage3D( in setSubImage()
446 functions->texSubImage3D( in setSubImageRowByRowWorkaround()
508 functions->texSubImage3D(ToGLenum(target), static_cast<GLint>(level), in setSubImagePaddingWorkaround()
520 ANGLE_GL_TRY(context, functions->texSubImage3D( in setSubImagePaddingWorkaround()
533 functions->texSubImage3D(ToGLenum(target), static_cast<GLint>(level), area.x, in setSubImagePaddingWorkaround()
2104 functions->texSubImage3D(
H A DDispatchTableGL_autogen.cpp1056 ASSIGN("glTexSubImage3DEXT", texSubImage3D); in initProcsDesktopGL()
1259 ASSIGN("glTexSubImage3D", texSubImage3D); in initProcsDesktopGL()
2210 ASSIGN("glTexSubImage3DOES", texSubImage3D); in initProcsGLES()
2492 ASSIGN("glTexSubImage3D", texSubImage3D); in initProcsGLES()
3843 texSubImage3D = &glTexSubImage3DNULL; in initProcsDesktopGLNULL()
4046 texSubImage3D = &glTexSubImage3DNULL; in initProcsDesktopGLNULL()
4996 texSubImage3D = &glTexSubImage3DNULL; in initProcsGLESNULL()
5278 texSubImage3D = &glTexSubImage3DNULL; in initProcsGLESNULL()
H A DDispatchTableGL_autogen.h101 PFNGLTEXSUBIMAGE3DPROC texSubImage3D = nullptr; member in rx::DispatchTableGL
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DContext_gles_3_0_autogen.h126 void texSubImage3D(TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, \
/third_party/vk-gl-cts/external/openglcts/modules/glesext/fragment_shading_rate/
H A DesextcFragmentShadingRateAttachmentTests.cpp265 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, srWidth, srHeight, m_tcParam.layerCount, GL_RED_INTEGER, in setupTest()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrContext.hpp70 virtual void texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data) = DE_NULL;
H A DsglrContextWrapper.cpp146 m_curCtx->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); in glTexSubImage3D()
H A DsglrGLContext.hpp82 virtual void texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data);
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTexture.cpp357 gl.texSubImage3D(m_test_configuration.get_target(), /* target */ in createTextures()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fOpaqueTypeIndexingTests.cpp303 gl.texSubImage3D(texTarget, 0, 0, 0, 0, 1, 1, 1, transferFmt.format, transferFmt.dataType, color); in setupTexture()
310 gl.texSubImage3D(texTarget, 0, 0, 0, zoffset, 1, 1, 1, transferFmt.format, transferFmt.dataType, color); in setupTexture()
/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp400 else if (gl.texSubImage3D) in callTexSubImage3D()
401 gl.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); in callTexSubImage3D()

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