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Searched refs:texCoordType (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcTextureFilterAnisotropicTests.cpp624 std::string texCoordType; in drawTexture() local
626 TextureFilterAnisotropicUtils::generateTokens(target, texCoordType, samplerType); in drawTexture()
628 TextureFilterAnisotropicUtils::replaceToken("<TEXCOORD_TYPE>", texCoordType.c_str(), vertexShader); in drawTexture()
629 TextureFilterAnisotropicUtils::replaceToken("<TEXCOORD_TYPE>", texCoordType.c_str(), fragmentShader); in drawTexture()
674 if (texCoordType == "vec2") in drawTexture()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp1138 const std::string texCoordType = glu::getDataTypeName(getSamplerTexCoordType()); in generateShaders() local
1155 << " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0.5));\n" in generateShaders()
1275 const std::string texCoordType = glu::getDataTypeName(getSamplerTexCoordType()); in generateShaders() local
1298 << " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0.5));\n" in generateShaders()
1495 const std::string texCoordType = glu::getDataTypeName(getImageTexCoordType()); in generateShaders() local
1512 << " color = imageLoad(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0));\n" in generateShaders()
1599 const std::string texCoordType = glu::getDataTypeName(getImageTexCoordType()); in generateShaders() local
1622 << " color = imageLoad(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0));\n" in generateShaders()
H A Des31fTextureGatherTests.cpp1107 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource() local
1112 "in highp " + texCoordType + " a_texCoord;\n" in genVertexShaderSource()
1115 "out highp " + texCoordType + " v_texCoord;\n" in genVertexShaderSource()
1138 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource() local
1145 "in highp " + texCoordType + " v_texCoord;\n" in genFragmentShaderSource()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureGatherTests.cpp1525 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource() local
1535 "layout (location = 1) in highp " << texCoordType << " a_texCoord;\n"; in genVertexShaderSource() local
1541 "layout (location = 0) out highp " << texCoordType << " v_texCoord;\n"; in genVertexShaderSource() local
1574 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource() local
1593 "layout (location = 0) in highp " << texCoordType << " v_texCoord;\n"; in genFragmentShaderSource() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureGatherTests.cpp1537 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource() local
1547 "layout (location = 1) in highp " << texCoordType << " a_texCoord;\n"; in genVertexShaderSource() local
1553 "layout (location = 0) out highp " << texCoordType << " v_texCoord;\n"; in genVertexShaderSource() local
1586 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource() local
1605 "layout (location = 0) in highp " << texCoordType << " v_texCoord;\n"; in genFragmentShaderSource() local

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