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Searched refs:tex2DBindings (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsRandomShaderCase.cpp517 vector<pair<int, const glu::Texture2D*> > tex2DBindings = m_texManager.getBindings2D(); in iterate() local
520 for (vector<pair<int, const glu::Texture2D*> >::const_iterator i = tex2DBindings.begin(); i != tex2DBindings.end(); i++) in iterate()

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