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Help
Searched
refs:tex2DBinding
(Results
1 - 2
of
2
) sorted by relevance
/third_party/vk-gl-cts/framework/opengl/simplereference/
H
A
D
sglrReferenceContext.cpp
538
if (m_textureUnits[unitNdx].
tex2DBinding
)
in setTex2DBinding()
540
m_textures.releaseReference(m_textureUnits[unitNdx].
tex2DBinding
);
in setTex2DBinding()
541
m_textureUnits[unitNdx].
tex2DBinding
= DE_NULL;
in setTex2DBinding()
547
m_textureUnits[unitNdx].
tex2DBinding
= texture;
in setTex2DBinding()
718
else if (m_textureUnits[unitNdx].
tex2DBinding
== texture) setTex2DBinding (unitNdx, DE_NULL);
in deleteTexture()
1103
Texture2D* texture = unit.
tex2DBinding
? unit.
tex2DBinding
: &unit.default2DTex;
1341
Texture2D& texture = unit.
tex2DBinding
? *unit.
tex2DBinding
: unit.default2DTex;
in texSubImage3D()
1513
Texture2D* texture = unit.
tex2DBinding
[all...]
H
A
D
sglrReferenceContext.hpp
829
rc::Texture2D*
tex2DBinding
;
member
844
,
tex2DBinding
(DE_NULL)
in TextureUnit()
Completed in 5 milliseconds