/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 129 TextureBinding (const tcu::Texture1D* tex1D, const tcu::Sampler& sampler); 142 const tcu::Texture1D& get1D (void) const { DE_ASSERT(getType() == TYPE_1D && m_binding.tex1D != NULL); return *m_binding.tex1D; } in get1D() 165 const tcu::Texture1D* tex1D; member 192 const tcu::Texture1D* tex1D; member 201 : tex1D (DE_NULL) in ShaderSampler()
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H A D | vktShaderRender.cpp | 313 TextureBinding::TextureBinding (const tcu::Texture1D* tex1D, const tcu::Sampler& sampler) 317 m_binding.tex1D = tex1D; 366 case TYPE_1D: delete m_binding.tex1D; break; 417 case TextureBinding::TYPE_1D: textures[ndx].tex1D = &binding.get1D(); break;
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H A D | vktShaderRenderTextureFunctionTests.cpp | 393 float w = (float)c.textures[0].tex1D->getWidth(); in computeLodFromGrad1D() 419 inline Vec4 texture1D (const ShaderEvalContext& c, float s, float lod) { return c.textures[0].tex1D->sample(c.textures[0].sampler, s, lod); } in texture1D() 426 inline float texture1DShadow (const ShaderEvalContext& c, float ref, float s, float lod) { return c.textures[0].tex1D->sampleCompare(c.textures[0].sampler, ref, s, lod); } in texture1DShadow() 433 inline Vec4 texture1DOffset (const ShaderEvalContext& c, float s, float lod, deInt32 offset) { return c.textures[0].tex1D->sampleOffset(c.textures[0].sampler, s, lod, offset); } in texture1DOffset() 438 inline float texture1DShadowOffset (const ShaderEvalContext& c, float ref, float s, float lod, deInt32 offset) { return c.textures[0].tex1D->sampleCompareOffset(c.textures[0].sampler, ref, s, lod, offset); } in texture1DShadowOffset() 688 c.color = c.textures[0].tex1D->getLevel(lod).getPixel(x, 0)*p.scale + p.bias; in evalTexelFetch1D()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 129 TextureBinding (const tcu::Texture1D* tex1D, const tcu::Sampler& sampler); 142 const tcu::Texture1D& get1D (void) const { DE_ASSERT(getType() == TYPE_1D && m_binding.tex1D != NULL); return *m_binding.tex1D; } in get1D() 165 const tcu::Texture1D* tex1D; member 192 const tcu::Texture1D* tex1D; member 201 : tex1D (DE_NULL) in ShaderSampler()
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H A D | vktShaderRender.cpp | 313 TextureBinding::TextureBinding (const tcu::Texture1D* tex1D, const tcu::Sampler& sampler) 317 m_binding.tex1D = tex1D; 366 case TYPE_1D: delete m_binding.tex1D; break; 417 case TextureBinding::TYPE_1D: textures[ndx].tex1D = &binding.get1D(); break;
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H A D | vktShaderRenderTextureFunctionTests.cpp | 390 float w = (float)c.textures[0].tex1D->getWidth(); in computeLodFromGrad1D() 416 inline Vec4 texture1D (const ShaderEvalContext& c, float s, float lod) { return c.textures[0].tex1D->sample(c.textures[0].sampler, s, lod); } in texture1D() 423 inline float texture1DShadow (const ShaderEvalContext& c, float ref, float s, float lod) { return c.textures[0].tex1D->sampleCompare(c.textures[0].sampler, ref, s, lod); } in texture1DShadow() 430 inline Vec4 texture1DOffset (const ShaderEvalContext& c, float s, float lod, deInt32 offset) { return c.textures[0].tex1D->sampleOffset(c.textures[0].sampler, s, lod, offset); } in texture1DOffset() 435 inline float texture1DShadowOffset (const ShaderEvalContext& c, float ref, float s, float lod, deInt32 offset) { return c.textures[0].tex1D->sampleCompareOffset(c.textures[0].sampler, ref, s, lod, offset); } in texture1DShadowOffset() 685 c.color = c.textures[0].tex1D->getLevel(lod).getPixel(x, 0)*p.scale + p.bias; in evalTexelFetch1D()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 210 const rc::Texture1D* tex1D; member
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H A D | sglrReferenceContext.hpp | 803 void setTex1DBinding (int unit, rc::Texture1D* tex1D);
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H A D | sglrReferenceContext.cpp | 4464 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = tex; 4467 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = &m_emptyTex1D;
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineImageSamplingInstance.cpp | 1271 const TestTexture1D* tex1D = dynamic_cast<const TestTexture1D*>(&testTexture); in getTexture1DArrayView() local 1274 DE_ASSERT(!!tex1D != !!tex1DArray); in getTexture1DArrayView() 1281 const tcu::ConstPixelBufferAccess& srcLevel = tex1D ? tex1D->getTexture().getLevel((int)subresource.baseMipLevel+levelNdx) in getTexture1DArrayView()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineImageSamplingInstance.cpp | 1265 const TestTexture1D* tex1D = dynamic_cast<const TestTexture1D*>(&testTexture); in getTexture1DArrayView() local 1268 DE_ASSERT(!!tex1D != !!tex1DArray); in getTexture1DArrayView() 1275 const tcu::ConstPixelBufferAccess& srcLevel = tex1D ? tex1D->getTexture().getLevel((int)subresource.baseMipLevel+levelNdx) in getTexture1DArrayView()
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