Searched refs:tessellationPatchVertexCount (Results 1 - 5 of 5) sorted by relevance
/third_party/skia/src/gpu/tessellate/shaders/ |
H A D | GrTessellationShader.h | 21 int tessellationPatchVertexCount, const SkMatrix& viewMatrix, in GrTessellationShader() 25 , fTessellationPatchVertexCount(tessellationPatchVertexCount) in GrTessellationShader() 34 int tessellationPatchVertexCount() const { return fTessellationPatchVertexCount; } in tessellationPatchVertexCount() function in GrTessellationShader 20 GrTessellationShader(ClassID classID, GrPrimitiveType primitiveType, int tessellationPatchVertexCount, const SkMatrix& viewMatrix, const SkPMColor4f& color) GrTessellationShader() argument
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H A D | GrPathTessellationShader.h | 129 int tessellationPatchVertexCount, const SkMatrix& viewMatrix, in GrPathTessellationShader() 131 : GrTessellationShader(classID, primitiveType, tessellationPatchVertexCount, viewMatrix, in GrPathTessellationShader() 128 GrPathTessellationShader(ClassID classID, GrPrimitiveType primitiveType, int tessellationPatchVertexCount, const SkMatrix& viewMatrix, const SkPMColor4f& color, skgpu::PatchAttribs attribs) GrPathTessellationShader() argument
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/third_party/skia/src/gpu/ |
H A D | GrProgramInfo.h | 26 uint8_t tessellationPatchVertexCount, in GrProgramInfo() 42 , fTessellationPatchVertexCount(tessellationPatchVertexCount) in GrProgramInfo() 69 uint8_t tessellationPatchVertexCount() const { in tessellationPatchVertexCount() function in GrProgramInfo 19 GrProgramInfo(const GrCaps& caps, const GrSurfaceProxyView& targetView, bool usesMSAASurface, const GrPipeline* pipeline, const GrUserStencilSettings* userStencilSettings, const GrGeometryProcessor* geomProc, GrPrimitiveType primitiveType, uint8_t tessellationPatchVertexCount, GrXferBarrierFlags renderPassXferBarriers, GrLoadOp colorLoadOp) GrProgramInfo() argument
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/third_party/skia/gm/ |
H A D | tessellation.cpp | 324 int tessellationPatchVertexCount; variable 330 tessellationPatchVertexCount = 3; 335 tessellationPatchVertexCount = 5; 342 tessellationPatchVertexCount, state->renderPassBarriers(), 347 state->draw(tessellationPatchVertexCount, fBaseVertex);
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLGpu.cpp | 1890 this->flushPatchVertexCount(programInfo.tessellationPatchVertexCount()); in flushGLState()
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