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Searched refs:tessEvalUniformDecl (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp1272 std::ostringstream tessEvalUniformDecl; in generateShaders() local
1289 tessEvalUniformDecl << "layout(binding = " << m_tessEvalShaderBinding[declNdx] << ") uniform highp " << samplerType in generateShaders()
1313 << glu::TessellationEvaluationSource(generateTessEvaluationShader(m_shaderType, tessEvalUniformDecl.str(), shaderBody.str())); in generateShaders()
1596 std::ostringstream tessEvalUniformDecl; in generateShaders() local
1613 tessEvalUniformDecl << "layout(rgba8, binding = " << m_tessEvalShaderBinding[declNdx] << ") uniform readonly highp " << imageType in generateShaders()
1637 << glu::TessellationEvaluationSource(generateTessEvaluationShader(m_shaderType, tessEvalUniformDecl.str(), shaderBody.str())); in generateShaders()
1864 std::ostringstream tessEvalUniformDecl; in generateShaders() local
1893 tessEvalUniformDecl << "layout(std140, binding = " << m_tessCtrlShaderBinding[declNdx] << ") uniform " in generateShaders()
1922 << glu::TessellationEvaluationSource(generateTessEvaluationShader(m_shaderType, tessEvalUniformDecl.str(), shaderBody.str())); in generateShaders()
2133 std::ostringstream tessEvalUniformDecl; in generateShaders() local
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