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Searched refs:teseShader (Results 1 - 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectPipelineInteractionTests.cpp216 vk::Move<vk::VkShaderEXT> teseShader = vk::createShader(vk, device, teseCreateInfo); in iterate() local
488 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
501 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader2, *tescShader, *teseShader, *geomShader, *fragShader2, taskSupported, meshSupported); in iterate()
509 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
515 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader3, *tescShader, *teseShader, *geomShader, *fragShader3, taskSupported, meshSupported); in iterate()
523 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader2, *tescShader, *teseShader, *geomShader, *fragShader2, taskSupported, meshSupported); in iterate()
528 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
534 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
539 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
563 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShade in iterate()
909 vk::Move<vk::VkShaderEXT> teseShader; iterate() local
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H A DvktShaderObjectBindingTests.cpp270 vk::Move<vk::VkShaderEXT> teseShader; in iterate() local
304 teseShader = createShader(vk, device, vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, "tese"); in iterate()
346 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *passThroughGeomShader, *fragShader, taskSupported, meshSupported); in iterate()
356 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *geomShader, *fragShader, taskSupported, meshSupported); in iterate()
389 vk::VkShaderEXT shaders[] = { *vertShader, *tescShader, *teseShader, *fragShader }; in iterate()
412 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *geomShader, *fragShader, taskSupported, meshSupported); in iterate()
435 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *geomShader, *fragShader, taskSupported, meshSupported); in iterate()
449 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *geomShader, *fragShader, taskSupported, meshSupported); in iterate()
885 vk::Move<vk::VkShaderEXT> teseShader; in iterate() local
894 teseShader in iterate()
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H A DvktShaderObjectCreateUtil.hpp43 void bindGraphicsShaders (const vk::DeviceInterface& vk, vk::VkCommandBuffer cmdBuffer, vk::VkShaderEXT vertShader, vk::VkShaderEXT tescShader, vk::VkShaderEXT teseShader, vk::VkShaderEXT geomShader, vk::VkShaderEXT fragShader, bool taskShaderSupported, bool meshShaderSupported);
H A DvktShaderObjectLinkTests.cpp229 vk::VkShaderEXT teseShader; in iterate() local
271 vk.createShadersEXT(device, 1, &teseShaderCreateInfo, DE_NULL, &teseShader); in iterate()
342 teseShader = shaders[n++]; in iterate()
380 vk::VkShaderEXT bindTeseShader = (m_params.shaders.tesellation_evaluation!= UNUSED) ? teseShader : VK_NULL_HANDLE; in iterate()
424 togetherShaders.push_back(teseShader); in iterate()
430 separateShaders.push_back(teseShader); in iterate()
468 m_params.shaders.tesellation_evaluation != UNUSED ? teseShader : VK_NULL_HANDLE, in iterate()
514 vk.destroyShaderEXT(device, teseShader, DE_NULL); in iterate()
H A DvktShaderObjectCreateUtil.cpp397 void bindGraphicsShaders (const vk::DeviceInterface& vk, vk::VkCommandBuffer cmdBuffer, vk::VkShaderEXT vertShader, vk::VkShaderEXT tescShader, vk::VkShaderEXT teseShader, vk::VkShaderEXT geomShader, vk::VkShaderEXT fragShader, bool taskShaderSupported, bool meshShaderSupported) in bindGraphicsShaders() argument
409 teseShader, in bindGraphicsShaders()
H A DvktShaderObjectPerformanceTests.cpp403 vk::Move<vk::VkShaderEXT> teseShader; in iterate() local
409 teseShader = vk::createShader(vk, device, createInfos[3]); in iterate()
434 refShaders[3] = createShaderFromBinary(vk, device, teseShader, vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT); in iterate()
612 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *geomShader, *fragShader, taskSupported, meshSupported); in iterate()
625 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *geomShader, *fragShader, taskSupported, meshSupported); in iterate()
H A DvktShaderObjectMiscTests.cpp1226 vk::Move<vk::VkShaderEXT> teseShader;
1453 teseShader = vk::createShader(vk, device, vk::makeShaderCreateInfo(vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, binaries.get("tese"), tessellationSupported, geometrySupported, &*descriptorSetLayout));
1502 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *geomShader, *fragShader, taskSupported, meshSupported);
2470 const auto teseShader = vk::createShader(vk, device, vk::makeShaderCreateInfo(vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, binaries.get("tese"), tessellationSupported, geometrySupported));
2484 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, VK_NULL_HANDLE, *fragShader, taskSupported, meshSupported);
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
H A DvkPipelineConstructionUtil.cpp4293 VkShaderEXT teseShader = m_internalData->tessellationEvaluationShader.getShader(); in bind() local
4294 vk.cmdBindShadersEXT(cmdBuffer, 1, &teseStage, &teseShader); in bind()

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