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Searched refs:targetFrameTimeUs (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsCalibration.cpp268 const float minGoodFrameTimeUs = m_params.targetFrameTimeUs * 0.95f; in recomputeParameters()
269 const float maxGoodFrameTimeUs = m_params.targetFrameTimeUs * 1.15f; in recomputeParameters()
326 endCalibration = endCalibration || (m_calibrateIterations.back().numDrawCalls == 1 && m_calibrateIterations.back().frameTime > m_params.targetFrameTimeUs*2.0f); in recomputeParameters()
362 const float targetFrameTimeUs = m_params.targetFrameTimeUs; in recomputeParameters() local
378 newCallCount = (int)((targetFrameTimeUs - estimatorLine.offset) / estimatorLine.coefficient + 0.5f); in recomputeParameters()
403 << TestLog::Message << "Target frame time: " << params.targetFrameTimeUs << " us (" << 1000000 / params.targetFrameTimeUs << " fps)" << TestLog::EndMessage; in logCalibrationInfo()
H A DglsCalibration.hpp120 , targetFrameTimeUs (1000.0f*targetFrameTimeMs_) in CalibratorParameters()
130 float targetFrameTimeUs; member
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pShaderOperatorTests.cpp870 const float targetDrawCallTime = m_calibrator.getParameters().targetFrameTimeUs;
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pShaderOperatorTests.cpp870 const float targetDrawCallTime = m_calibrator.getParameters().targetFrameTimeUs;

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