/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/win32/ |
H A D | NativeWindow11Win32.cpp | 120 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; in createSwapChain() local 121 swapChainDesc.Width = width; in createSwapChain() 122 swapChainDesc.Height = height; in createSwapChain() 123 swapChainDesc.Format = format; in createSwapChain() 124 swapChainDesc.Stereo = FALSE; in createSwapChain() 125 swapChainDesc.SampleDesc.Count = 1; in createSwapChain() 126 swapChainDesc.SampleDesc.Quality = 0; in createSwapChain() 127 swapChainDesc.BufferUsage = in createSwapChain() 129 swapChainDesc.BufferCount = 2; in createSwapChain() 130 swapChainDesc in createSwapChain() 153 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; createSwapChain() local 179 DXGI_SWAP_CHAIN_DESC swapChainDesc = {}; createSwapChain() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/ |
H A D | DXGISwapChainWindowSurfaceWGL.cpp | 432 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; in createSwapChain() local 433 swapChainDesc.BufferCount = 1; in createSwapChain() 434 swapChainDesc.Format = mSwapChainFormat; in createSwapChain() 435 swapChainDesc.Width = static_cast<UINT>(mWidth); in createSwapChain() 436 swapChainDesc.Height = static_cast<UINT>(mHeight); in createSwapChain() 437 swapChainDesc.Format = mSwapChainFormat; in createSwapChain() 438 swapChainDesc.Stereo = FALSE; in createSwapChain() 439 swapChainDesc.SampleDesc.Count = 1; in createSwapChain() 440 swapChainDesc.SampleDesc.Quality = 0; in createSwapChain() 441 swapChainDesc in createSwapChain() 464 DXGI_SWAP_CHAIN_DESC swapChainDesc = {}; createSwapChain() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/winrt/ |
H A D | CoreWindowNativeWindow.cpp | 156 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; in createSwapChain() local 157 swapChainDesc.Width = width; in createSwapChain() 158 swapChainDesc.Height = height; in createSwapChain() 159 swapChainDesc.Format = format; in createSwapChain() 160 swapChainDesc.Stereo = FALSE; in createSwapChain() 161 swapChainDesc.SampleDesc.Count = 1; in createSwapChain() 162 swapChainDesc.SampleDesc.Quality = 0; in createSwapChain() 163 swapChainDesc.BufferUsage = in createSwapChain() 165 swapChainDesc.BufferCount = 2; in createSwapChain() 166 swapChainDesc in createSwapChain() [all...] |
H A D | SwapChainPanelNativeWindow.cpp | 258 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; in createSwapChain() local 259 swapChainDesc.Width = width; in createSwapChain() 260 swapChainDesc.Height = height; in createSwapChain() 261 swapChainDesc.Format = format; in createSwapChain() 262 swapChainDesc.Stereo = FALSE; in createSwapChain() 263 swapChainDesc.SampleDesc.Count = 1; in createSwapChain() 264 swapChainDesc.SampleDesc.Quality = 0; in createSwapChain() 265 swapChainDesc.BufferUsage = in createSwapChain() 267 swapChainDesc.BufferCount = 2; in createSwapChain() 268 swapChainDesc in createSwapChain() [all...] |
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
H A D | NativeSwapChainImplD3D12.cpp | 65 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; in Configure() local 66 swapChainDesc.Width = width; in Configure() 67 swapChainDesc.Height = height; in Configure() 68 swapChainDesc.Format = D3D12TextureFormat(GetPreferredFormat()); in Configure() 69 swapChainDesc.BufferUsage = D3D12SwapChainBufferUsage(usage); in Configure() 70 swapChainDesc.BufferCount = kFrameCount; in Configure() 71 swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; in Configure() 72 swapChainDesc.SampleDesc.Count = 1; in Configure() 73 swapChainDesc.SampleDesc.Quality = 0; in Configure() 76 ASSERT_SUCCESS(factory->CreateSwapChainForHwnd(queue.Get(), mWindow, &swapChainDesc, in Configure() [all...] |
H A D | SwapChainD3D12.cpp | 232 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; in InitializeSwapChainFromScratch() local 233 swapChainDesc.Width = GetWidth(); in InitializeSwapChainFromScratch() 234 swapChainDesc.Height = GetHeight(); in InitializeSwapChainFromScratch() 235 swapChainDesc.Format = mConfig.format; in InitializeSwapChainFromScratch() 236 swapChainDesc.Stereo = false; in InitializeSwapChainFromScratch() 237 swapChainDesc.SampleDesc.Count = 1; in InitializeSwapChainFromScratch() 238 swapChainDesc.SampleDesc.Quality = 0; in InitializeSwapChainFromScratch() 239 swapChainDesc.BufferUsage = mConfig.usage; in InitializeSwapChainFromScratch() 240 swapChainDesc.BufferCount = mConfig.bufferCount; in InitializeSwapChainFromScratch() 241 swapChainDesc in InitializeSwapChainFromScratch() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/converged/ |
H A D | CompositorNativeWindow11.cpp | 108 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; in createSwapChain() local 109 swapChainDesc.Width = width; in createSwapChain() 110 swapChainDesc.Height = height; in createSwapChain() 111 swapChainDesc.Format = format; in createSwapChain() 112 swapChainDesc.Stereo = FALSE; in createSwapChain() 113 swapChainDesc.SampleDesc.Count = 1; in createSwapChain() 114 swapChainDesc.SampleDesc.Quality = 0; in createSwapChain() 115 swapChainDesc.BufferUsage = in createSwapChain() 117 swapChainDesc.BufferCount = 2; in createSwapChain() 118 swapChainDesc in createSwapChain() [all...] |
/third_party/skia/tools/sk_app/ |
H A D | DawnWindowContext.cpp | 45 wgpu::SwapChainDescriptor swapChainDesc; in initializeContext() local 46 swapChainDesc.implementation = reinterpret_cast<int64_t>(&fSwapChainImplementation); in initializeContext() 47 fSwapChain = fDevice.CreateSwapChain(nullptr, &swapChainDesc); in initializeContext() 95 wgpu::SwapChainDescriptor swapChainDesc; in resize() local 96 swapChainDesc.implementation = reinterpret_cast<int64_t>(&fSwapChainImplementation); in resize() 97 fSwapChain = fDevice.CreateSwapChain(nullptr, &swapChainDesc); in resize()
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/third_party/skia/tools/sk_app/win/ |
H A D | D3D12WindowContext_win.cpp | 100 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; in initializeContext() local 101 swapChainDesc.BufferCount = kNumFrames; in initializeContext() 102 swapChainDesc.Width = width; in initializeContext() 103 swapChainDesc.Height = height; in initializeContext() 104 swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; in initializeContext() 105 swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; in initializeContext() 106 swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; in initializeContext() 107 swapChainDesc.SampleDesc.Count = 1; in initializeContext() 111 fQueue.get(), fWindow, &swapChainDesc, nullptr, nullptr, &swapChain)); in initializeContext()
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/third_party/skia/third_party/externals/dawn/examples/ |
H A D | SampleUtils.cpp | 189 wgpu::SwapChainDescriptor swapChainDesc; in GetSwapChain() local 190 swapChainDesc.implementation = GetSwapChainImplementation(); in GetSwapChain() 191 return device.CreateSwapChain(nullptr, &swapChainDesc); in GetSwapChain()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
H A D | D3D12Sample.cpp | 469 DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
in InitD3D() local 470 swapChainDesc.BufferCount = FRAME_BUFFER_COUNT; // number of buffers we have
in InitD3D() 471 swapChainDesc.BufferDesc = backBufferDesc; // our back buffer description
in InitD3D() 472 swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // this says the pipeline will render to this swap chain
in InitD3D() 473 swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; // dxgi will discard the buffer (data) after we call present
in InitD3D() 474 swapChainDesc.OutputWindow = g_Wnd; // handle to our window
in InitD3D() 475 swapChainDesc.SampleDesc = sampleDesc; // our multi-sampling description
in InitD3D() 476 swapChainDesc.Windowed = !FULLSCREEN; // set to true, then if in fullscreen must call SetFullScreenState with true for full screen to get uncapped fps
in InitD3D() 482 &swapChainDesc, // give it the swap chain description we created above
in InitD3D()
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