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Searched refs:supportsTessellation (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmCrossStageInterfaceTests.cpp200 const bool supportsTessellation = features.tessellationShader == VK_TRUE; in iterate() local
255 if (!supportsTessellation) in iterate()
264 if (supportsTessellation) in iterate()
270 if (supportsTessellation && supportsGeometry) in iterate()
H A DvktSpvAsmGraphicsShaderTestUtil.cpp3021 bool supportsTessellation = false; in runAndVerifyDefaultPipeline() local
3037 supportsTessellation = features.tessellationShader == VK_TRUE; in runAndVerifyDefaultPipeline()
3047 if (hasTessellation && !supportsTessellation) in runAndVerifyDefaultPipeline()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
H A DvktSpvAsmCrossStageInterfaceTests.cpp200 const bool supportsTessellation = features.tessellationShader == VK_TRUE; in iterate() local
255 if (!supportsTessellation) in iterate()
264 if (supportsTessellation) in iterate()
270 if (supportsTessellation && supportsGeometry) in iterate()
H A DvktSpvAsmGraphicsShaderTestUtil.cpp3018 bool supportsTessellation = false; in runAndVerifyDefaultPipeline() local
3034 supportsTessellation = features.tessellationShader == VK_TRUE; in runAndVerifyDefaultPipeline()
3044 if (hasTessellation && !supportsTessellation) in runAndVerifyDefaultPipeline()

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