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Searched refs:subsetBm (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/fuzz/
H A DFuzzMain.cpp602 SkBitmap subsetBm; in fuzz_img() local
618 if (!subsetBm.installPixels(decodeInfo, pixels, rowBytes)) { in fuzz_img()
/third_party/skia/dm/
H A DDMSrcSink.cpp733 SkBitmap subsetBm; in draw() local
736 // Keep track of left and top (for drawing subsetBm into canvas). We could use in draw()

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