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Searched refs:structTypes (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fProgramInterfaceDefinition.cpp444 std::set<const glu::StructType*> structTypes; in ~Program() local
449 collectStructPtrs(structTypes, m_shaders[shaderNdx]->m_defaultBlock.variables[varNdx].varType); in ~Program()
453 collectStructPtrs(structTypes, m_shaders[shaderNdx]->m_defaultBlock.interfaceBlocks[interfaceNdx].variables[varNdx].varType); in ~Program()
456 for (std::set<const glu::StructType*>::iterator it = structTypes.begin(); it != structTypes.end(); ++it) in ~Program()
H A Des31fUniformLocationTests.hpp55 StructList structTypes; member in deqp::gles31::Functional::UniformLocationTests
H A Des31fUniformLocationTests.cpp730 for (int i = 0; i < int(structTypes.size()); i++)
731 delete structTypes[i];
894 structTypes.push_back(structProto);
971 structTypes.push_back(testTypes[0]);
972 structTypes.push_back(testTypes[1]);
973 structTypes.push_back(testTypes[2]);
974 structTypes.push_back(testTypes[3]);
/third_party/vulkan-loader/scripts/
H A Dhelper_file_generator.py95 self.structTypes = dict() # Map of Vulkan struct typename to required VkStructureType
346 self.structTypes[typeName] = self.StructType(name=name, value=value)
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fUniformApiTests.cpp525 vector<const StructType*> structTypes; in random() local
531 for (int j = 0; j < (int)structTypes.size(); j++) in random()
532 delete structTypes[j]; in random()
533 structTypes.clear(); in random()
534 uniform.type = generateRandomType(3, structIdx, structTypes, rnd); in random()
538 for (int j = 0; j < (int)structTypes.size(); j++) in random()
539 res->addStructType(structTypes[j]); in random()
547 // would mean that we'd need to update pointers from uniforms to point to the new structTypes.
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fUniformApiTests.cpp459 vector<const StructType*> structTypes; in random() local
465 for (int j = 0; j < (int)structTypes.size(); j++) in random()
466 delete structTypes[j]; in random()
467 structTypes.clear(); in random()
468 uniform.type = generateRandomType(3, structIdx, structTypes, rnd); in random()
472 for (int j = 0; j < (int)structTypes.size(); j++) in random()
473 res->addStructType(structTypes[j]); in random()
481 // would mean that we'd need to update pointers from uniforms to point to the new structTypes.

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