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Searched refs:structField (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DCollectVariables_test.cpp429 const ShaderVariable &structField = blockField.fields[0]; in TEST_F() local
432 EXPECT_FALSE(structField.isStruct()); in TEST_F()
433 EXPECT_EQ("f", structField.name); in TEST_F()
434 EXPECT_EQ(DecorateName("f"), structField.mappedName); in TEST_F()
435 EXPECT_GLENUM_EQ(GL_FLOAT, structField.type); in TEST_F()
436 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, structField.precision); in TEST_F()
477 const ShaderVariable &structField = blockField.fields[0]; in TEST_F() local
480 EXPECT_FALSE(structField.isStruct()); in TEST_F()
481 EXPECT_EQ("f", structField.name); in TEST_F()
482 EXPECT_EQ(DecorateName("f"), structField in TEST_F()
524 const ShaderVariable &structField = blockField.fields[0]; TEST_F() local
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DShaderStorageBlockOutputHLSL.cpp239 const TField *structField = iter->second; variable
240 if (mBlockInfoOut->count(structField) == 0)
242 mBlockInfoOut->emplace(structField, BlockMemberInfo(offset, arrayStride, -1, false));

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