Searched refs:stencil_bits (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/dri/ |
H A D | dri_screen.c | 93 * For the most part, data is just copied from \c depth_bits, \c stencil_bits, 122 * \param stencil_bits Array of stencil buffer sizes to be exposed. 124 * \c stencil_bits. 149 const uint8_t * depth_bits, const uint8_t * stencil_bits, in driCreateConfigs() 282 (depth_bits[k] || stencil_bits[k])) { in driCreateConfigs() 289 if ((depth_bits[k] + stencil_bits[k] == 16) != in driCreateConfigs() 320 modes->stencilBits = stencil_bits[k]; in driCreateConfigs() 148 driCreateConfigs(mesa_format format, const uint8_t * depth_bits, const uint8_t * stencil_bits, unsigned num_depth_stencil_bits, const GLenum * db_modes, unsigned num_db_modes, const uint8_t * msaa_samples, unsigned num_msaa_modes, GLboolean enable_accum, GLboolean color_depth_match) driCreateConfigs() argument
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/third_party/mesa3d/src/gallium/auxiliary/util/ |
H A D | u_blitter.c | 2942 unsigned stencil_bits = in util_blitter_stencil_fallback() local 2946 struct pipe_stencil_ref sr = { { (1u << stencil_bits) - 1 } }; in util_blitter_stencil_fallback() 2956 for (int i = 0; i < stencil_bits; ++i) { in util_blitter_stencil_fallback()
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