/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | StateManager9.cpp | 383 setStencilFuncsFront(depthStencilState.stencilFunc, depthStencilState.stencilMask, in setBlendDepthRasterStates() 652 void StateManager9::setStencilFuncsFront(GLenum stencilFunc, in setStencilFuncsFront() argument 660 gl_d3d9::ConvertComparison(stencilFunc)); in setStencilFuncsFront() 665 mCurDepthStencilState.stencilFunc = stencilFunc; in setStencilFuncsFront()
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H A D | StateManager9.h | 107 void setStencilFuncsFront(GLenum stencilFunc,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | angletypes.cpp | 21 bool IsStencilNoOp(GLenum stencilFunc, in IsStencilNoOp() argument 26 const bool isNeverAndKeep = stencilFunc == GL_NEVER && stencilFail == GL_KEEP; in IsStencilNoOp() 27 const bool isAlwaysAndKeepOrAllKeep = (stencilFunc == GL_ALWAYS || stencilFail == GL_KEEP) && in IsStencilNoOp() 112 stencilFunc = GL_ALWAYS; in DepthStencilState() 144 IsStencilNoOp(stencilFunc, stencilFail, stencilPassDepthFail, stencilPassDepthPass); in isStencilNoOp()
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H A D | State.cpp | 1033 void State::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) in setStencilParams() argument 1035 if (mDepthStencil.stencilFunc != stencilFunc || mStencilRef != stencilRef || in setStencilParams() 1038 mDepthStencil.stencilFunc = stencilFunc; in setStencilParams() 2718 *params = mDepthStencil.stencilFunc;
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H A D | Context_gles_2_0_autogen.h | 138 void stencilFunc(GLenum func, GLint ref, GLuint mask); \
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcPackedDepthStencilTests.cpp | 790 gl.stencilFunc(GL_ALWAYS, 0x0, 0xFF); in renderToTextures() 831 gl.stencilFunc(GL_ALWAYS, 0x0, 0xFF); in renderToTextures() 837 gl.stencilFunc(GL_EQUAL, 0xFF, 0xFF); in renderToTextures() 1215 gl.stencilFunc(GL_EQUAL, i, 0xFF); in doReadPixels() 1746 gl.stencilFunc(GL_EQUAL, 0x1, 0xFF); in iterate() 1880 gl.stencilFunc(GL_NEVER, 0xFF, 0xFF); in iterate() 2063 gl.stencilFunc(GL_ALWAYS, 0x1, 0xFF); in iterate() 2071 gl.stencilFunc(GL_EQUAL, 0x1, 0xFF); in iterate() 2416 gl.stencilFunc(GL_EQUAL, 0xFF, 0xFF); in iterate() 2548 gl.stencilFunc(GL_ALWAY in iterate() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fFboRenderTest.cpp | 1050 context.stencilFunc(GL_EQUAL, 1, 0xffffffffu); in render() 1054 context.stencilFunc(GL_EQUAL, 2, 0xffffffffu); in render() 1156 ctx.stencilFunc(GL_ALWAYS, 0, 0xffu); in render() 1168 ctx.stencilFunc(GL_EQUAL, depth ? 2 : 1, 0xffu); in render() 1175 ctx.stencilFunc(GL_GREATER, depth ? 1 : 2, 0xffu); in render() 1302 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1517 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render() 1803 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1983 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
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H A D | es2fDepthStencilTests.cpp | 838 for (int stencilFunc = 0; stencilFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; stencilFunc++) 845 bool hasStencilFunc = de::inBounds(stencilFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); 849 name << "stencil_" << compareFuncs[stencilFunc].name << "_"; 873 params.stencil[visible].function = hasStencilFunc ? compareFuncs[stencilFunc].func : 0;
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H A D | es2fStencilTests.cpp | 241 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); in executeOps() 269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cPostDepthCoverageTests.cpp | 442 gl.stencilFunc(GL_ALWAYS, 1, 0xFF); in iterate() 455 gl.stencilFunc(GL_NOTEQUAL, 1, 0xFF); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderPrimitiveCoverage.cpp | 633 gl.stencilFunc(GL_NEVER /* func */, 1 /* ref */, 0xFF /* mask */); in drawPatch() 660 gl.stencilFunc(GL_NOTEQUAL /* func */, 1 /* ref */, 0xFF /* mask */); in drawPatch()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboRenderTest.cpp | 578 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 584 context.stencilFunc(GL_EQUAL, 2, 0xffu); in render() 716 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 944 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render() 1230 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1419 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
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H A D | es3fDepthStencilTests.cpp | 838 for (int stencilFunc = 0; stencilFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; stencilFunc++) 845 bool hasStencilFunc = de::inBounds(stencilFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); 849 name << "stencil_" << compareFuncs[stencilFunc].name << "_"; 873 params.stencil[visible].function = hasStencilFunc ? compareFuncs[stencilFunc].func : 0;
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H A D | es3fStencilTests.cpp | 244 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); in executeOps() 272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 76 mState.stencilFunc = GL_ALWAYS; in Context() 483 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) in setStencilParams() argument 485 if(mState.stencilFunc != stencilFunc || in setStencilParams() 489 mState.stencilFunc = stencilFunc; in setStencilParams() 1985 case GL_STENCIL_FUNC: *params = mState.stencilFunc; return true; in getIntegerv() 2922 device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState() 2944 device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState()
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H A D | Context.h | 324 GLenum stencilFunc; member 436 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pStateChangeTests.cpp | 262 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1070 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1135 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 1137 gl.stencilFunc(GL_GEQUAL, 0, 0x00); in init() 1178 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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H A D | es3pRedundantStateChangeTests.cpp | 243 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 961 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1020 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 1059 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pStateChangeTests.cpp | 262 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 986 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1051 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 1053 gl.stencilFunc(GL_GEQUAL, 0, 0x00); in init() 1094 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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H A D | es2pRedundantStateChangeTests.cpp | 243 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 887 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 946 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 985 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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H A D | es2pStateChangeCallTests.cpp | 525 stencilFunc, in init()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderStateCache.cpp | 247 dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc); in getDepthStencilState()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrContext.hpp | 113 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask) = DE_NULL;
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H A D | sglrContextWrapper.cpp | 306 m_curCtx->stencilFunc(func, ref, mask); in glStencilFunc()
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H A D | sglrGLContext.hpp | 125 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask);
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