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Searched refs:std430 (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dast_type.cpp68 || this->flags.q.std430 in has_layout()
241 ubo_layout_mask.flags.q.std430 = 1; in merge_qualifier()
869 Q(std430); in validate_flags()
H A Dast.h557 unsigned std430:1; member
H A Dast_to_hir.cpp3957 qual->flags.q.std430 || in apply_layout_qualifier_to_variable()
3962 "std140, std430, packed, and shared can only be " in apply_layout_qualifier_to_variable()
7520 qual->flags.q.std430 || in ast_process_struct_or_iface_block_members()
7525 "std140, std430, packed, and shared can only be " in ast_process_struct_or_iface_block_members()
7661 /* Offset can only be used with std430 and std140 layouts an initial in ast_process_struct_or_iface_block_members()
7678 } else if (layout->flags.q.std430) { in ast_process_struct_or_iface_block_members()
7702 "with std430 and std140 layouts"); in ast_process_struct_or_iface_block_members()
7712 "std430 and std140 layouts"); in ast_process_struct_or_iface_block_members()
7997 * Note the table in Section 4.4 says std430 is allowed on both uniform and in hir()
8001 * "The std430 qualifie in hir()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DBuildSPIRV.cpp95 // Default to std140 for uniform and std430 for buffer blocks. in GetBlockStorage()
143 // The following function encodes a variable in a std140 or std430 block. The variable could be:
158 Std430BlockEncoder std430; in Encode() local
159 BlockLayoutEncoder *encoder = isStd140 ? &std140 : &std430; in Encode()
217 Std430BlockEncoder std430; in GetArrayStrideInBlock() local
218 BlockLayoutEncoder *encoder = isStd140 ? &std140 : &std430; in GetArrayStrideInBlock()
413 // No difference in type for non-block non-array types in std140 and std430 block storage. in onArrayElementSelection()
419 // No difference in type for non-array types in std140 and std430 block storage. in onArrayElementSelection()
/third_party/ffmpeg/libavfilter/
H A Dvf_chromaber_vulkan.c121 GLSLC(0, layout(push_constant, std430) uniform pushConstants { ); in init_filter()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderStorageBufferObjectTests.cpp55 std430, enumerator
656 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL in Run()
1080 NL "layout(std430) buffer Buffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL "void main() {" NL in Run()
1089 NL "layout(std430, column_major, std140, std430, row_major, packed, shared) buffer;" NL in Run()
1090 "layout(std430) buffer;" NL "coherent restrict volatile buffer Buffer {" NL in Run()
1104 NL "layout(std430) coherent buffer Buffer {" NL " coherent vec4 position01[];" NL " vec4 position2[];" NL in Run()
1181 NL "out gl_PerVertex {" NL " vec4 gl_Position;" NL "};" NL "layout(std430) buffer Buffer {" NL in Run()
1194 "layout(std430, column_major, std140, std430, row_majo in Run()
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H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp58 std430, enumerator
506 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL in Run()
905 NL "layout(std430) buffer Buffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL "void main() {" NL in Run()
914 NL "layout(std430, column_major, std140, std430, row_major, packed, shared) buffer;" NL in Run()
915 "layout(std430) buffer;" NL "coherent restrict volatile buffer Buffer {" NL in Run()
929 NL "layout(std430) coherent buffer Buffer {" NL " coherent vec4 position01[2];" NL " vec4 position2[];" NL in Run()
973 ss << "layout(local_size_x = 3) in;" NL "layout (std430) buffer Result {" NL " int result[3];" NL "};" << cs; in RunIteration()
1009 NL "layout(std430, binding = 1) buffer Buffer {" NL " vec4 indata[3];" NL "} g_input_buffer;" NL in Run()
1024 NL "layout(std430, column_majo in Run()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderStorageBufferObjectTests.cpp56 std430, enumerator
503 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL in Run()
906 NL "layout(std430) buffer Buffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL "void main() {" NL in Run()
915 NL "layout(std430, column_major, std140, std430, row_major, packed, shared) buffer;" NL in Run()
916 "layout(std430) buffer;" NL "coherent restrict volatile buffer Buffer {" NL in Run()
930 NL "layout(std430) coherent buffer Buffer {" NL " coherent vec4 position01[2];" NL " vec4 position2[];" NL in Run()
974 ss << "layout(local_size_x = 3) in;" NL "layout (std430) buffer Result {" NL " int result[3];" NL "};" << cs; in RunIteration()
1010 NL "layout(std430, binding = 1) buffer Buffer {" NL " vec4 indata[3];" NL "} g_input_buffer;" NL in Run()
1025 NL "layout(std430, column_majo in Run()
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