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Searched refs:start_windowing_with_gamepad (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/imgui/
H A Dimgui.cpp9908 const bool start_windowing_with_gamepad = allow_windowing && !g.NavWindowingTarget && IsNavInputTest(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed); in NavUpdateWindowing() local
9910 if (start_windowing_with_gamepad || start_windowing_with_keyboard) in NavUpdateWindowing()
9915 g.NavWindowingToggleLayer = start_windowing_with_gamepad ? true : false; // Gamepad starts toggling layer in NavUpdateWindowing()
/third_party/mesa3d/src/imgui/
H A Dimgui.cpp7996 bool start_windowing_with_gamepad = !g.NavWindowingTarget && IsNavInputPressed(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed); in NavUpdateWindowing() local
7998 if (start_windowing_with_gamepad || start_windowing_with_keyboard) in NavUpdateWindowing()

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