Home
last modified time | relevance | path

Searched refs:stage_name (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/lima/
H A Dlima_util.c163 char stage_name[PATH_MAX]; in lima_dump_free() local
166 snprintf(stage_name, sizeof(stage_name), "%s.staging.%04d", dump_command, dump->id); in lima_dump_free()
169 if (rename(stage_name, final_name)) in lima_dump_free()
170 fprintf(stderr, "lima: failed to rename log %s to %s\n", stage_name, final_name); in lima_dump_free()
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_shader.h80 const char *stage_name; member
H A Dbrw_shader.cpp737 stage_name = _mesa_shader_stage_to_string(stage); in backend_shader()
H A Dbrw_vec4.cpp2501 stage_name); in run()
H A Dbrw_fs.cpp6566 stage_name);
/third_party/ltp/testcases/kernel/io/ltp-aiodio/
H A Daio-stress.c381 static char *stage_name(int rw) in stage_name() function
413 stage_name(oper->rw), oper->file_name, tput, mb, runtime); in print_time()
1053 this_stage = stage_name(t->active_opers->rw); in worker()
1203 tst_res(TINFO, "Adding stage %s", stage_name(stages_i)); in setup()
1280 tst_res(TINFO, "starting with %s", stage_name(i)); in run()
/third_party/skia/third_party/externals/tint/src/resolver/
H A Dresolver_validation.cc819 std::stringstream stage_name; in ValidateBuiltinDecoration() local
820 stage_name << stage; in ValidateBuiltinDecoration()
924 (is_input ? "input of " : "output of ") + stage_name.str() + in ValidateBuiltinDecoration()
1949 std::stringstream stage_name; in ValidatePipelineStages()
1950 stage_name << stage; in ValidatePipelineStages()
1954 stage_name.str() + " pipeline stage", in ValidatePipelineStages()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cGPUShaderFP64Tests.cpp8259 const char* stage_name = NULL; in executeIteration() local
8287 stage_name = "Compute shader"; in executeIteration()
8292 stage_name = "Fragment shader"; in executeIteration()
8297 stage_name = "Geometry shader"; in executeIteration()
8302 stage_name = "Tessellation control shader"; in executeIteration()
8307 stage_name = "Tessellation evaluation shader"; in executeIteration()
8312 stage_name = "Vertex shader"; in executeIteration()
8318 stage_name = "[?]"; in executeIteration()
8322 m_testCtx.getLog() << tcu::TestLog::Message << stage_name in executeIteration()
10453 const char* stage_name in executeIteration() local
[all...]

Completed in 35 milliseconds