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Help
Searched
refs:spvutils
(Results
1 - 4
of
4
) sorted by relevance
/third_party/glslang/gtests/
H
A
D
HexFloat.cpp
27
using
spvutils
::BitwiseCast;
28
using
spvutils
::Float16;
29
using
spvutils
::FloatProxy;
30
using
spvutils
::HexFloat;
31
using
spvutils
::ParseNormalFloat;
49
ss <<
spvutils
::HexFloat<T>(value);
in EncodeViaHexFloat()
67
spvutils
::HexFloat<FloatProxy<T>> decoded(0.f);
in Decode()
540
return
spvutils
::HexFloat<
spvutils
::FloatProxy<float>>(
in unbiased_exponent()
545
return
spvutils
in unbiased_half_exponent()
[all...]
/third_party/glslang/SPIRV/
H
A
D
hex_float.h
28
namespace
spvutils
{
namespace
274
spvutils
::SetBits<uint_type, 0,
289
spvutils
::SetBits<uint_type, 0, num_fraction_bits>::get;
296
spvutils
::SetBits<uint_type, num_fraction_bits, num_exponent_bits>::get;
312
uint_type getBits() const { return
spvutils
::BitwiseCast<uint_type>(value_); }
in getBits()
316
return static_cast<uint_type>(
spvutils
::BitwiseCast<uint_type>(value_) &
in getUnsignedBits()
488
spvutils
::SetBits<uint_type, 0, throwaway_mask_bits>::get;
in getRoundedNormalizedSignificand()
667
const uint_type bits =
spvutils
::BitwiseCast<uint_type>(value.value());
in operator <<()
1029
T output_float =
spvutils
::BitwiseCast<T>(output_bits);
in operator >>()
H
A
D
bitutils.h
21
namespace
spvutils
{
namespace
79
} // namespace
spvutils
H
A
D
SpvBuilder.cpp
1688
spvutils
::HexFloat<
spvutils
::FloatProxy<float>> fVal(f16);
in makeFloat16Constant()
1689
spvutils
::HexFloat<
spvutils
::FloatProxy<
spvutils
::Float16>> f16Val(0);
in makeFloat16Constant()
1690
fVal.castTo(f16Val,
spvutils
::kRoundToZero);
in makeFloat16Constant()
Completed in 9 milliseconds