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Help
Searched
refs:spilling
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/freedreno/ir3/
H
A
D
ir3_spill.c
124
/* When
spilling
, we need to reserve a register to serve as the zero'd
139
bool
spilling
;
member
261
* prioritized for
spilling
, as per the paper. This just needs to be
in compute_block_next_distance()
456
if (ctx->
spilling
) {
in interval_add()
463
if (ctx->
spilling
) {
in interval_add()
483
if (ctx->
spilling
) {
in interval_delete()
489
if (ctx->
spilling
) {
in interval_delete()
545
if (ctx->
spilling
) {
in init_dst()
730
/* If
spilling
an immed/const pcopy src, we need to actually materialize it
in spill()
740
d("
spilling
ssa
in spill()
[all...]
/third_party/mesa3d/src/broadcom/compiler/
H
A
D
vir_register_allocate.c
248
/* Discourage
spilling
of TMU operations */
in v3d_choose_spill_node()
337
* list updated during the
spilling
process, which generates new temps/nodes.
370
* per-
spilling
-program BOs, so we need a uniform from the driver for
in v3d_setup_spill_base()
386
/* Make sure that we don't spill the
spilling
setup instructions. */
in v3d_setup_spill_base()
390
/* If we are
spilling
, update the RA map with the temps added
in v3d_setup_spill_base()
395
if (c->
spilling
) {
in v3d_setup_spill_base()
546
c->
spilling
= true;
in v3d_spill_reg()
577
/* We must disable the ldunif optimization if we are
spilling
uniforms */
in v3d_spill_reg()
716
/* Don't allow
spilling
of our
spilling
instruction
in v3d_spill_reg()
[all...]
H
A
D
v3d_compiler.h
316
* Returns the the offset of the scratch buffer for register
spilling
.
800
/* Whether we are in the process of
spilling
registers for
803
bool
spilling
;
806
* Register
spilling
's per-thread base address, shared between each
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