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Searched refs:sourceShader (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DDynamicHLSL.h149 const std::string &sourceShader,
153 const std::string &sourceShader,
H A DDynamicHLSL.cpp145 const std::string &sourceShader, in generateVertexShaderForInputLayout()
161 bool usesPointSize = sourceShader.find("GL_USES_POINT_SIZE") != std::string::npos; in generateVertexShaderForInputLayout()
266 std::string vertexHLSL(sourceShader); in generateVertexShaderForInputLayout()
276 const std::string &sourceShader,
347 std::string pixelHLSL(sourceShader);
144 generateVertexShaderForInputLayout( const std::string &sourceShader, const InputLayout &inputLayout, const std::vector<sh::ShaderVariable> &shaderAttributes) const generateVertexShaderForInputLayout() argument
/third_party/skia/tests/
H A DImageNewShaderTest.cpp44 sk_sp<SkShader> sourceShader = sourceImage->makeShader( in run_shader_test() local
48 paint.setShader(sourceShader); in run_shader_test()

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