/third_party/python/PC/ |
H A D | winsound.c | 22 # Play sound from control panel settings 43 "PlaySound(sound, flags) - play a sound\n" 44 "SND_FILENAME - sound is a wav file name\n" 45 "SND_ALIAS - sound is a registry sound association name\n" 46 "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n" 47 "SND_MEMORY - sound is a memory image of a wav file\n" 48 "SND_PURGE - stop all instances of the specified sound\n" 50 "SND_NODEFAULT - Do not play a default beep if the sound ca 76 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags) winsound_PlaySound_impl() argument [all...] |
/third_party/pulseaudio/sonic/ |
H A D | Main.java | 9 import javax.sound.sampled.AudioFormat; 10 import javax.sound.sampled.AudioInputStream; 11 import javax.sound.sampled.AudioSystem; 12 import javax.sound.sampled.DataLine; 13 import javax.sound.sampled.LineUnavailableException; 14 import javax.sound.sampled.SourceDataLine; 15 import javax.sound.sampled.UnsupportedAudioFileException;
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/third_party/protobuf/python/google/protobuf/internal/ |
H A D | text_encoding_test.py | 46 ("\\'full of \\\"sound\\\" and \\\"fury\\\"\\'", 47 "\\'full of \\\"sound\\\" and \\\"fury\\\"\\'", 48 b"'full of \"sound\" and \"fury\"'"),
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/third_party/python/PC/clinic/ |
H A D | winsound.c.h | 6 "PlaySound($module, /, sound, flags)\n" 11 " sound\n" 12 " The sound to play; a filename, data, or None.\n" 20 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags); 26 static const char * const _keywords[] = {"sound", "flags", NULL}; in winsound_PlaySound() 29 PyObject *sound; in winsound_PlaySound() local 36 sound = args[0]; in winsound_PlaySound() 41 return_value = winsound_PlaySound_impl(module, sound, flags); in winsound_PlaySound() 54 " Frequency of the sound in hertz.\n" 57 " How long the sound shoul [all...] |
/third_party/alsa-lib/include/sound/ |
H A D | emu10k1.h | 1 #include <alsa/sound/type_compat.h> 2 #include <alsa/sound/uapi/emu10k1.h>
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H A D | hdsp.h | 1 #include <alsa/sound/type_compat.h> 2 #include <alsa/sound/uapi/hdsp.h>
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H A D | hdspm.h | 1 #include <alsa/sound/type_compat.h> 2 #include <alsa/sound/uapi/hdspm.h>
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H A D | sb16_csp.h | 1 #include <alsa/sound/uapi/sb16_csp.h>
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/third_party/ltp/testcases/kernel/sound/ |
H A D | snd_seq01.c | 20 #include <sound/asound.h> 21 #include <sound/asequencer.h>
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H A D | snd_timer01.c | 32 #include <sound/asound.h>
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/third_party/alsa-lib/src/topology/ |
H A D | tplg_local.h | 23 #include <sound/type_compat.h> 24 #include <sound/asound.h> 25 #include <sound/asoc.h> 26 #include <sound/tlv.h>
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/third_party/ltp/testcases/kernel/ |
H A D | Makefile | 38 sound \
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/third_party/alsa-utils/alsa-info/ |
H A D | alsa-info.sh | 208 for i in /sys/class/sound/*; do 236 dmesg | grep -C1 -E 'ALSA|HDA|HDMI|snd[_-]|sound|audio|hda.codec|hda.intel' >> "$FILE" 324 # Check modprobe config files for sound related options 373 information about your ALSA installation and sound related hardware. 382 /sys/class/sound/ 608 echo "No sound servers found." >> $FILE 638 echo "!!Loaded sound module options" >> $FILE 654 for cdir in $(echo $SYSFS/class/sound/card*); do 663 if [ -d $SYSFS/class/sound/ctl-led ]; then 667 for path in $(echo $SYSFS/class/sound/ct [all...] |
/third_party/alsa-lib/include/ |
H A D | local.h | 161 #include <sound/asound.h> 214 #include <sound/asequencer.h>
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/third_party/libsnd/Octave/ |
H A D | sndfile_save.m | 24 ## Description: Save data as a sound file
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H A D | sndfile_play.m | 24 ## Description: Play the given data as a sound file
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H A D | sndfile_load.m | 23 ## Description: Load the sound data from the given file name
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/third_party/lame/misc/ |
H A D | lame4dos.bat | 23 set LAME=c:\progra~1\sound&~1\lame\lame.exe
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/third_party/alsa-lib/src/control/ |
H A D | control_local.h | 23 #include <sound/tlv.h>
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/third_party/python/Lib/test/ |
H A D | test_winsound.py | 15 # Unless we actually have an ear in the room, we have no idea whether a sound 16 # actually plays, and it's incredibly flaky trying to figure out if a sound 105 safe_PlaySound(flags=winsound.SND_ALIAS, sound="SystemExit") 145 # does not raise on systems without a sound card.
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/third_party/eudev/hm_src/ |
H A D | keyboard-keys-from-name.h | 316 {"sound", KEY_SOUND}, in keyboard_lookup_key()
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/third_party/alsa-lib/include/sound/uapi/ |
H A D | asequencer.h | 26 #include <sound/asound.h> 471 #define SNDRV_SEQ_PORT_TYPE_SYNTHESIZER (1<<18) /* generates sound */
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/third_party/pulseaudio/src/pulsecore/ |
H A D | core-scache.c | 54 #include <pulsecore/sound-file.h>
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H A D | cli-command.c | 51 #include <pulsecore/sound-file.h> 53 #include <pulsecore/sound-file-stream.h> 185 { "load-sample", pa_cli_command_scache_load, "Load a sound file into the sample cache (args: name, filename)", 3}, 186 { "load-sample-lazy", pa_cli_command_scache_load, "Lazily load a sound file into the sample cache (args: name, filename)", 3}, 197 { "play-file", pa_cli_command_play_file, "Play a sound file (args: filename, sink|index)", 3}, 1243 pa_strbuf_puts(buf, "Failed to load sound file.\n"); in pa_cli_command_scache_load() 1289 pa_strbuf_puts(buf, "Failed to play sound file.\n"); in pa_cli_command_play_file()
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/third_party/alsa-lib/test/ |
H A D | user-ctl-element-set.c | 12 #include <sound/tlv.h>
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