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Searched refs:smoothing_enabled (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_pipe.h1125 bool smoothing_enabled; member
2035 /* Note that smoothing_enabled is set by si_update_shaders. */ in si_get_num_coverage_samples()
2036 if (sctx->smoothing_enabled) in si_get_num_coverage_samples()
H A Dsi_state_draw.cpp283 if (sctx->smoothing_enabled != in si_update_shaders()
285 sctx->smoothing_enabled = sctx->shader.ps.current->key.ps.mono.poly_line_smoothing; in si_update_shaders()
288 /* NGG cull state uses smoothing_enabled. */ in si_update_shaders()
H A Dsi_state.c1586 if (sctx->gfx_level == GFX6 && sctx->smoothing_enabled) { in si_emit_db_render_state()
3629 if (nr_samples <= 1 && sctx->smoothing_enabled) in si_emit_msaa_sample_locs()
3847 } else if (sctx->smoothing_enabled) { in si_emit_msaa_config()

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