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Searched refs:slider_sz (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/imgui/
H A Dimgui_widgets.cpp2806 const float slider_sz = (bb.Max[axis] - bb.Min[axis]) - grab_padding * 2.0f;
2810 grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit
2811 grab_sz = ImMin(grab_sz, slider_sz);
2812 const float slider_usable_sz = slider_sz - grab_sz;
2933 if (slider_sz < 1.0f)
/third_party/mesa3d/src/imgui/
H A Dimgui_widgets.cpp2114 const float slider_sz = (bb.Max[axis] - bb.Min[axis]) - grab_padding * 2.0f; in SliderBehaviorT() local
2118 grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit in SliderBehaviorT()
2119 grab_sz = ImMin(grab_sz, slider_sz); in SliderBehaviorT()
2120 const float slider_usable_sz = slider_sz - grab_sz; in SliderBehaviorT()

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