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Searched refs:sliceP (Results 1 - 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DSampler.cpp133 int sliceP = surface->getInternalSliceP(); in setTextureLevel() local
220 mipmap.sliceP[0] = sliceP; in setTextureLevel()
221 mipmap.sliceP[1] = sliceP; in setTextureLevel()
222 mipmap.sliceP[2] = sliceP; in setTextureLevel()
223 mipmap.sliceP[3] = sliceP; in setTextureLevel()
H A DSurface.hpp243 int sliceP; member
337 static int sliceP(int width, int height, int border, Format format, bool target);
565 return external.sliceP; in getExternalSliceP()
590 return internal.sliceP; in getInternalSliceP()
H A DSampler.hpp40 int4 sliceP; member
H A DSurface.cpp1232 external.sliceP = external.bytes ? slice / external.bytes : 0; in Surface()
1247 internal.sliceP = sliceP(internal.width, internal.height, 0, internal.format, false); in Surface()
1262 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, false); in Surface()
1289 external.sliceP = sliceP(external.width, external.height, 0, external.format, renderTarget && !texture); in Surface()
1304 internal.sliceP = sliceP(internal.width, internal.height, border, internal.format, renderTarget); in Surface()
1319 stencil.sliceP in Surface()
1737 int Surface::sliceP(int width, int height, int border, Format format, bool target) sliceP() function in sw::Surface
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/third_party/skia/third_party/externals/swiftshader/src/Vulkan/
H A DVkDescriptorSetLayout.cpp335 mipmap.sliceP.x = mipmap.sliceP.y = mipmap.sliceP.z = mipmap.sliceP.w = 0;
439 int sliceP = (layerCount > 1 ? imageView->layerPitchBytes(aspect, ImageView::SAMPLING) : imageView->slicePitchBytes(aspect, level, ImageView::SAMPLING)) / bytes; local
443 WriteTextureLevelInfo(texture, mipmapLevel, width, height, depth, pitchP, sliceP, samplePitchP, sampleMax);
524 void DescriptorSetLayout::WriteTextureLevelInfo(sw::Texture *texture, int level, int width, int height, int depth, int pitchP, int sliceP, int samplePitchP, int sampleMax)
558 mipmap.sliceP = sw::int4(sliceP);
H A DVkDescriptorSetLayout.hpp108 static void WriteTextureLevelInfo(sw::Texture *texture, int level, int width, int height, int depth, int pitchP, int sliceP, int samplePitchP, int sampleMax);
/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DSampler.hpp40 int4 sliceP; member
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DSamplerCore.cpp1233 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D() local
1234 z0 *= sliceP; in sampleFloat2D()
1299 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local
1301 z0 *= sliceP; in sampleFloat3D()
1310 z1 *= sliceP; in sampleFloat3D()
1698 uv += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices()
1715 Int size = Int(*Pointer<Int>(mipmap + OFFSET(Mipmap, sliceP))); in computeIndices()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSamplerCore.cpp934 z *= *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D()
1007 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local
1009 z0 *= sliceP; in sampleFloat3D()
1018 z1 *= sliceP; in sampleFloat3D()
1357 indices += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices()
1369 UInt4 layerOffset = As<UInt4>(layer) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices()

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