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Searched refs:sk_FragCoord (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/gm/
H A Ddsl_processor_test.cpp44 Var coords(kFloat4_Type, sk_FragCoord());
/third_party/skia/src/gpu/effects/
H A DGrConvexPolyEffect.cpp117 edge = Dot(edgeArray[i], Half3(Swizzle(sk_FragCoord(), X, Y, ONE))); in onMakeProgramImpl()
/third_party/skia/tests/
H A DSkDSLRuntimeEffectTest.cpp164 // Test sk_FragCoord (device coords). Rotate the canvas to be sure we're seeing device coords. in test_RuntimeEffect_Shaders()
171 Return(Half4(0.498 * (Half2(Swizzle(sk_FragCoord(), X, Y)) - 0.5), 0, 1)) in test_RuntimeEffect_Shaders()
H A DSkSLDSLTest.cpp1474 EXPECT_EQUAL(sqr(sk_FragCoord().x()), "sqr(sk_FragCoord.x)");
/third_party/skia/src/sksl/dsl/
H A DDSLCore.cpp114 static DSLGlobalVar sk_FragCoord() { in sk_FragCoord() function in SkSL::dsl::DSLCore
115 return DSLGlobalVar("sk_FragCoord"); in sk_FragCoord()
366 DSLGlobalVar sk_FragCoord() { in sk_FragCoord() function
367 return DSLCore::sk_FragCoord(); in sk_FragCoord()
/third_party/skia/include/sksl/
H A DDSLCore.h72 DSLGlobalVar sk_FragCoord();

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