Searched refs:sim_bo (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/broadcom/simulator/ |
H A D | v3d_simulator.c | 213 struct v3d_simulator_bo *sim_bo = rzalloc(file, in v3d_create_simulator_bo() local 217 sim_bo->file = file; in v3d_create_simulator_bo() 220 sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, GMP_ALIGN2, 0); in v3d_create_simulator_bo() 222 assert(sim_bo->block); in v3d_create_simulator_bo() 224 set_gmp_flags(file, sim_bo->block->ofs, size, 0x3); in v3d_create_simulator_bo() 226 sim_bo->size = size; in v3d_create_simulator_bo() 229 sim_bo->sim_vaddr = sim_state.mem + sim_bo->block->ofs - sim_state.mem_base; in v3d_create_simulator_bo() 230 memset(sim_bo->sim_vaddr, 0xd0, size); in v3d_create_simulator_bo() 232 *(uint32_t *)(sim_bo in v3d_create_simulator_bo() 241 struct v3d_simulator_bo *sim_bo = v3d_create_simulator_bo_for_gem() local 316 struct v3d_simulator_bo *sim_bo = v3d_simulator_get_spill() local 326 v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo) v3d_free_simulator_bo() argument 362 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle); v3d_simulator_copy_in_handle() local 373 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle); v3d_simulator_copy_out_handle() local 580 struct v3d_simulator_bo *sim_bo = v3d_simulator_create_bo_ioctl() local 600 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, v3d_simulator_mmap_bo_ioctl() local 612 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, v3d_simulator_get_bo_offset_ioctl() local 625 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, v3d_simulator_gem_close_ioctl() local [all...] |
/third_party/mesa3d/src/gallium/drivers/vc4/ |
H A D | vc4_simulator.c | 140 struct vc4_simulator_bo *sim_bo = rzalloc(file, in vc4_create_simulator_bo() local 142 struct drm_vc4_bo *bo = &sim_bo->base; in vc4_create_simulator_bo() 146 sim_bo->file = file; in vc4_create_simulator_bo() 147 sim_bo->handle = handle; in vc4_create_simulator_bo() 151 sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, PAGE_ALIGN2, 0); in vc4_create_simulator_bo() 153 assert(sim_bo->block); in vc4_create_simulator_bo() 157 obj->vaddr = sim_state.mem + sim_bo->block->ofs; in vc4_create_simulator_bo() 180 sim_bo->gem_vaddr = mmap(NULL, obj->base.size, in vc4_create_simulator_bo() 183 if (sim_bo->gem_vaddr == MAP_FAILED) { in vc4_create_simulator_bo() 190 return sim_bo; in vc4_create_simulator_bo() 194 vc4_free_simulator_bo(struct vc4_simulator_bo *sim_bo) vc4_free_simulator_bo() argument 233 struct vc4_simulator_bo *sim_bo = vc4_create_simulator_bo(screen->fd, drm_gem_cma_create() local 248 struct vc4_simulator_bo *sim_bo = vc4_simulator_pin_bos() local 266 struct vc4_simulator_bo *sim_bo = vc4_simulator_unpin_bos() local 423 struct vc4_simulator_bo *sim_bo = (struct vc4_simulator_bo *)bo; vc4_simulator_submit_cl_ioctl() local 495 struct vc4_simulator_bo *sim_bo = vc4_simulator_create_shader_bo_ioctl() local 539 struct vc4_simulator_bo *sim_bo = vc4_get_simulator_bo(file, vc4_simulator_gem_close_ioctl() local [all...] |
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