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Searched refs:shading_lines (Results 1 - 1 of 1) sorted by relevance

/third_party/backends/backend/
H A Dplustek-usbshading.c1719 * @param shading_lines - defines the overall number of shading lines.
1722 u_long hilight, u_long shading_lines ) in usb_CalSortHighlight()
1736 lines < shading_lines; lines++, rgb += sp->Size.dwPhyPixels ) { in usb_CalSortHighlight()
1770 * @param shading_lines - defines the overall number of shading lines.
1773 u_long hilight, u_long shadow, u_long shading_lines ) in usb_CalSortShadow()
1786 lines < shading_lines-shadow; lines++, rgb += sp->Size.dwPhyPixels ) { in usb_CalSortShadow()
1790 pw = ((RGBUShortDef*)scan->pScanBuffer) + (shading_lines - shadow) * in usb_CalSortShadow()
1812 u_long hilight, u_long shadow, u_long shading_lines ) in usb_procHighlightAndShadow()
1819 pr = (u_long*)((u_char*)scan->pScanBuffer + sp->Size.dwPhyBytes * shading_lines); in usb_procHighlightAndShadow()
1826 usb_CalSortHighlight(dev, sp, hilight, shading_lines); in usb_procHighlightAndShadow()
1859 u_long shading_lines; usb_AdjustWhiteShading() local
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