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Searched refs:shader_uniform (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp179 const glw::GLchar* const TextureCubeMapArraySamplingTest::shader_uniform = "uniform "; member in glcts::glw::TextureCubeMapArraySamplingTest
2386 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingComputeShaderCode()
2389 stream << "layout(" << image_layout_str << ") " << shader_uniform << shader_writeonly << "highp " << image_type_str in getSamplingComputeShaderCode()
2519 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingFragmentShaderCode()
2726 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingGeometryShaderCode()
2811 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingTesselationControlShaderCode()
2899 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingTesselationEvaluationShaderCode()
2979 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingVertexShaderCode()
H A DesextcTextureCubeMapArraySampling.hpp738 static const glw::GLchar* const shader_uniform; member in glcts::TextureCubeMapArraySamplingTest::glw

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