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Searched refs:shaderTypeName (Results 1 - 21 of 21) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderIndexingTests.cpp1195 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local
1196 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()
1198 string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1228 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local
1230 readAccessName + "_read_" + shaderTypeName; in init()
1232 readAccessName + " read in " + shaderTypeName + " shader."; in init()
1268 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local
1270 readAccessName + "_read_" + shaderTypeName; in init()
1272 readAccessName + " read in " + shaderTypeName + " shader."; in init()
1308 const char* shaderTypeName in init() local
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H A DglcShaderLoopTests.cpp1172 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local
1175 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init()
1177 loopCountName + " iteration count in " + shaderTypeName + " shader."; in init()
1198 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local
1201 string name = string(loopCaseName) + "_" + shaderTypeName; in init()
1203 shaderTypeName + " shader."; in init()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp1019 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1020 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()
1021 string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1047 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1048 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1049 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1083 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1084 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1085 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1125 const char* shaderTypeName in init() local
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H A Des3fShaderLoopTests.cpp1183 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1186 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init()
1187 string desc = string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init()
1206 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1209 string name = string(loopCaseName) + "_" + shaderTypeName; in init()
1210 string desc = string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
H A Des3fShaderApiTests.cpp924 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramStateCase() local
926 const std::string caseName = name + "_" + shaderTypeName; in addProgramStateCase()
927 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramStateCase()
1489 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramBinaryPersistenceCase() local
1491 const std::string caseName = name + "_" + shaderTypeName; in addProgramBinaryPersistenceCase()
1492 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramBinaryPersistenceCase()
1684 const std::string shaderTypeName = getShaderTypeName(shaderType); in init() local
1686 const std::string caseName = std::string("replace_source_") + shaderTypeName; in init()
1687 const std::string caseDesc = std::string("Replace source code of ") + shaderTypeName + " shader."; in init()
H A Des3fShaderOperatorTests.cpp2146 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
2248 name += shaderTypeName; in init()
2313 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
2316 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init()
2378 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
2381 string name = string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp1153 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1154 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()
1155 string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1183 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1184 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1185 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1221 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1222 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1223 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1265 const char* shaderTypeName in init() local
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H A DvktShaderRenderLoopTests.cpp1550 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1553 std::string testName = std::string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init()
1554 std::string testDesc = std::string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init()
1574 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1577 std::string name = std::string(loopCaseName) + "_" + shaderTypeName; in init()
1578 std::string desc = std::string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
H A DvktShaderRenderOperatorTests.cpp1746 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1849 name += shaderTypeName; in init()
1913 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1916 std::string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init()
1978 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1981 std::string name = std::string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderIndexingTests.cpp1098 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1099 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()
1100 string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1126 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1127 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1128 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1162 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1163 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1164 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init()
1198 const char* shaderTypeName in init() local
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H A Des2fShaderLoopTests.cpp1307 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1310 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init()
1311 string desc = string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init()
1330 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1333 string name = string(loopCaseName) + "_" + shaderTypeName; in init()
1334 string desc = string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
H A Des2fShaderApiTests.cpp864 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramStateCase() local
866 const std::string caseName = name + "_" + shaderTypeName; in addProgramStateCase()
867 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramStateCase()
H A Des2fShaderOperatorTests.cpp1284 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1376 name += shaderTypeName; in init()
1436 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1439 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init()
1499 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1502 string name = string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderBuiltinConstantTests.cpp274 const char* const shaderTypeName = glu::getShaderTypeName(glu::ShaderType(shaderType)); in iterate() local
275 const tcu::ScopedLogSection section (m_testCtx.getLog(), shaderTypeName, shaderTypeName); in iterate()
285 m_testCtx.getLog() << TestLog::Message << "Not checking " << shaderTypeName << ": " << e.what() << TestLog::EndMessage; in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp1145 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1146 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init()
1174 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1175 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1211 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1212 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
1254 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1255 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
H A DvktShaderRenderLoopTests.cpp1547 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1550 std::string testName = std::string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init()
1570 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1573 std::string name = std::string(loopCaseName) + "_" + shaderTypeName; in init()
H A DvktShaderRenderOperatorTests.cpp1743 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1837 name += shaderTypeName; in init()
1901 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1904 std::string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init()
1966 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local
1969 std::string name = std::string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ycbcr/
H A DvktYCbCrFormatTests.cpp603 const char* const shaderTypeName = glu::getShaderTypeName(shaderType); in populatePerFormatGroup() local
604 const string name = string(shaderTypeName) + "_" + tilingName + ((useArrayLayers) ? "_array" : ""); in populatePerFormatGroup()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ycbcr/
H A DvktYCbCrFormatTests.cpp603 const char* const shaderTypeName = glu::getShaderTypeName(shaderType); in populatePerFormatGroup() local
604 const string name = string(shaderTypeName) + "_" + tilingName + ((useArrayLayers) ? "_array" : ""); in populatePerFormatGroup()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/protected_memory/
H A DvktProtectedMemYCbCrConversionTests.cpp1440 const char* shaderTypeName = shaderTypes[shaderNdx].name; in createYCbCrConversionTests() local
1442 de::MovePtr<tcu::TestCaseGroup> shaderGroup (new tcu::TestCaseGroup(testCtx, shaderTypeName)); in createYCbCrConversionTests()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/protected_memory/
H A DvktProtectedMemYCbCrConversionTests.cpp1440 const char* shaderTypeName = shaderTypes[shaderNdx].name; in createYCbCrConversionTests() local
1441 de::MovePtr<tcu::TestCaseGroup> shaderGroup (new tcu::TestCaseGroup(testCtx, shaderTypeName, "YCbCr conversion tests")); in createYCbCrConversionTests()

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