/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderIndexingTests.cpp | 1195 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local 1196 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init() 1198 string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1228 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local 1230 readAccessName + "_read_" + shaderTypeName; in init() 1232 readAccessName + " read in " + shaderTypeName + " shader."; in init() 1268 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local 1270 readAccessName + "_read_" + shaderTypeName; in init() 1272 readAccessName + " read in " + shaderTypeName + " shader."; in init() 1308 const char* shaderTypeName in init() local [all...] |
H A D | glcShaderLoopTests.cpp | 1172 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local 1175 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init() 1177 loopCountName + " iteration count in " + shaderTypeName + " shader."; in init() 1198 const char* shaderTypeName = getShaderTypeName((ShaderType)shaderType); in init() local 1201 string name = string(loopCaseName) + "_" + shaderTypeName; in init() 1203 shaderTypeName + " shader."; in init()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderIndexingTests.cpp | 1019 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1020 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init() 1021 string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1047 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1048 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init() 1049 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1083 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1084 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init() 1085 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1125 const char* shaderTypeName in init() local [all...] |
H A D | es3fShaderLoopTests.cpp | 1183 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1186 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init() 1187 string desc = string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init() 1206 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1209 string name = string(loopCaseName) + "_" + shaderTypeName; in init() 1210 string desc = string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
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H A D | es3fShaderApiTests.cpp | 924 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramStateCase() local 926 const std::string caseName = name + "_" + shaderTypeName; in addProgramStateCase() 927 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramStateCase() 1489 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramBinaryPersistenceCase() local 1491 const std::string caseName = name + "_" + shaderTypeName; in addProgramBinaryPersistenceCase() 1492 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramBinaryPersistenceCase() 1684 const std::string shaderTypeName = getShaderTypeName(shaderType); in init() local 1686 const std::string caseName = std::string("replace_source_") + shaderTypeName; in init() 1687 const std::string caseDesc = std::string("Replace source code of ") + shaderTypeName + " shader."; in init()
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H A D | es3fShaderOperatorTests.cpp | 2146 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 2248 name += shaderTypeName; in init() 2313 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 2316 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init() 2378 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 2381 string name = string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderIndexingTests.cpp | 1153 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1154 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init() 1155 string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1183 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1184 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init() 1185 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1221 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1222 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init() 1223 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1265 const char* shaderTypeName in init() local [all...] |
H A D | vktShaderRenderLoopTests.cpp | 1550 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1553 std::string testName = std::string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init() 1554 std::string testDesc = std::string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init() 1574 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1577 std::string name = std::string(loopCaseName) + "_" + shaderTypeName; in init() 1578 std::string desc = std::string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
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H A D | vktShaderRenderOperatorTests.cpp | 1746 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1849 name += shaderTypeName; in init() 1913 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1916 std::string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init() 1978 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1981 std::string name = std::string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderIndexingTests.cpp | 1098 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1099 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init() 1100 string desc = string("Uniform array with ") + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1126 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1127 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init() 1128 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1162 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1163 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init() 1164 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader."; in init() 1198 const char* shaderTypeName in init() local [all...] |
H A D | es2fShaderLoopTests.cpp | 1307 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1310 string name = string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init() 1311 string desc = string(loopTypeName) + " loop with " + precisionName + dataTypeName + " " + loopCountName + " iteration count in " + shaderTypeName + " shader."; in init() 1330 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1333 string name = string(loopCaseName) + "_" + shaderTypeName; in init() 1334 string desc = string(loopCaseName) + " loop with " + loopTypeName + " iteration count in " + shaderTypeName + " shader."; in init()
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H A D | es2fShaderApiTests.cpp | 864 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramStateCase() local 866 const std::string caseName = name + "_" + shaderTypeName; in addProgramStateCase() 867 const std::string caseDesc = "Build program, " + desc + ", for " + shaderTypeName + " shader."; in addProgramStateCase()
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H A D | es2fShaderOperatorTests.cpp | 1284 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1376 name += shaderTypeName; in init() 1436 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1439 string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init() 1499 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1502 string name = string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderBuiltinConstantTests.cpp | 274 const char* const shaderTypeName = glu::getShaderTypeName(glu::ShaderType(shaderType)); in iterate() local 275 const tcu::ScopedLogSection section (m_testCtx.getLog(), shaderTypeName, shaderTypeName); in iterate() 285 m_testCtx.getLog() << TestLog::Message << "Not checking " << shaderTypeName << ": " << e.what() << TestLog::EndMessage; in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderIndexingTests.cpp | 1145 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1146 string name = string(getDataTypeName(varType)) + "_" + readAccessName + "_read_" + shaderTypeName; in init() 1174 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1175 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init() 1211 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1212 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init() 1254 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1255 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName; in init()
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H A D | vktShaderRenderLoopTests.cpp | 1547 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1550 std::string testName = std::string("basic_") + precisionName + "_" + dataTypeName + "_" + shaderTypeName; in init() 1570 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1573 std::string name = std::string(loopCaseName) + "_" + shaderTypeName; in init()
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H A D | vktShaderRenderOperatorTests.cpp | 1743 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1837 name += shaderTypeName; in init() 1901 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1904 std::string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; in init() 1966 const char* shaderTypeName = getShaderTypeName(shaderType); in init() local 1969 std::string name = std::string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; in init()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ycbcr/ |
H A D | vktYCbCrFormatTests.cpp | 603 const char* const shaderTypeName = glu::getShaderTypeName(shaderType); in populatePerFormatGroup() local 604 const string name = string(shaderTypeName) + "_" + tilingName + ((useArrayLayers) ? "_array" : ""); in populatePerFormatGroup()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ycbcr/ |
H A D | vktYCbCrFormatTests.cpp | 603 const char* const shaderTypeName = glu::getShaderTypeName(shaderType); in populatePerFormatGroup() local 604 const string name = string(shaderTypeName) + "_" + tilingName + ((useArrayLayers) ? "_array" : ""); in populatePerFormatGroup()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/protected_memory/ |
H A D | vktProtectedMemYCbCrConversionTests.cpp | 1440 const char* shaderTypeName = shaderTypes[shaderNdx].name; in createYCbCrConversionTests() local 1442 de::MovePtr<tcu::TestCaseGroup> shaderGroup (new tcu::TestCaseGroup(testCtx, shaderTypeName)); in createYCbCrConversionTests()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/protected_memory/ |
H A D | vktProtectedMemYCbCrConversionTests.cpp | 1440 const char* shaderTypeName = shaderTypes[shaderNdx].name; in createYCbCrConversionTests() local 1441 de::MovePtr<tcu::TestCaseGroup> shaderGroup (new tcu::TestCaseGroup(testCtx, shaderTypeName, "YCbCr conversion tests")); in createYCbCrConversionTests()
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