Searched refs:shaderNodeList (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderLibrary.cpp | 390 void parseShaderCase (vector<tcu::TestNode*>& shaderNodeList); 391 void parseShaderGroup (vector<tcu::TestNode*>& shaderNodeList); 392 void parseImport (vector<tcu::TestNode*>& shaderNodeList); 1328 void ShaderParser::parseShaderCase (vector<tcu::TestNode*>& shaderNodeList) in parseShaderCase() argument 1468 shaderNodeList.push_back(m_caseFactory->createCase(caseName + "_vertex", description, ShaderCaseSpecification(spec))); in parseShaderCase() 1484 shaderNodeList.push_back(m_caseFactory->createCase(caseName + "_fragment", description, ShaderCaseSpecification(spec))); in parseShaderCase() 1506 shaderNodeList.push_back(m_caseFactory->createCase(caseName, description, ShaderCaseSpecification(spec))); in parseShaderCase() 1533 shaderNodeList.push_back(m_caseFactory->createCase(caseName, description, ShaderCaseSpecification(spec))); in parseShaderCase() 1538 void ShaderParser::parseShaderGroup (vector<tcu::TestNode*>& shaderNodeList) in parseShaderGroup() argument 1574 shaderNodeList in parseShaderGroup() 1577 parseImport(vector<tcu::TestNode*>& shaderNodeList) parseImport() argument [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderLibrary.cpp | 180 void parseShaderCase(vector<tcu::TestNode*>& shaderNodeList); 181 void parseShaderGroup(vector<tcu::TestNode*>& shaderNodeList); 910 void ShaderParser::parseShaderCase(vector<tcu::TestNode*>& shaderNodeList) in parseShaderCase() argument 1045 shaderNodeList.push_back(new ShaderCase(m_testCtx, m_renderCtx, vertName.c_str(), description.c_str(), in parseShaderCase() 1047 shaderNodeList.push_back(new ShaderCase(m_testCtx, m_renderCtx, fragName.c_str(), description.c_str(), in parseShaderCase() 1052 shaderNodeList.push_back(new ShaderCase(m_testCtx, m_renderCtx, caseName.c_str(), description.c_str(), in parseShaderCase() 1058 void ShaderParser::parseShaderGroup(vector<tcu::TestNode*>& shaderNodeList) in parseShaderGroup() argument 1092 shaderNodeList.push_back(groupNode); in parseShaderGroup()
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