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Searched refs:shader1 (Results 1 - 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/amber/src/src/
H A Dscript_test.cc88 auto shader1 = MakeUnique<Shader>(kShaderTypeVertex); in TEST_F() local
89 shader1->SetName("My Shader"); in TEST_F()
92 Result r = s.AddShader(std::move(shader1)); in TEST_F()
128 auto shader1 = MakeUnique<Shader>(kShaderTypeVertex); in TEST_F() local
129 shader1->SetName("My Shader"); in TEST_F()
131 const auto* ptr1 = shader1.get(); in TEST_F()
134 Result r = s.AddShader(std::move(shader1)); in TEST_F()
/third_party/skia/tests/
H A DShaderTest.cpp49 auto shader1 = bm.asImage()->makeShader(tmx, tmy, SkSamplingOptions(), localM); in DEF_TEST() local
52 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM); in DEF_TEST()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fNegativeShaderApiTests.cpp196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
201 glAttachShader(shader1, shader1); in init()
208 glAttachShader(shader1, program); in init()
215 glAttachShader(-1, shader1); in init()
222 glAttachShader(program, shader1); in init()
224 glAttachShader(program, shader1); in init()
231 glDeleteShader(shader1); in init()
/third_party/skia/fuzz/
H A DFuzzCanvas.cpp172 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader()
204 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
206 return shader1 ? shader1->makeWithLocalMatrix(matrix) : nullptr; in make_fuzz_shader()
208 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
210 return shader1 ? shader1->makeWithColorFilter(std::move(colorFilter)) : nullptr; in make_fuzz_shader()
212 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
215 return SkShaders::Blend(blendMode, std::move(shader1), std::move(shader2)); in make_fuzz_shader()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeShaderApiTests.cpp200 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
205 glAttachShader(shader1, shader1); in init()
212 glAttachShader(shader1, program); in init()
219 glAttachShader(-1, shader1); in init()
226 glAttachShader(program, shader1); in init()
228 glAttachShader(program, shader1); in init()
240 glDeleteShader(shader1); in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeShaderApiTests.cpp239 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
250 ctx.glAttachShader(shader1, shader1); in attach_shader()
257 ctx.glAttachShader(shader1, program); in attach_shader()
264 ctx.glAttachShader(notAProgram, shader1); in attach_shader()
271 ctx.glAttachShader(program, shader1); in attach_shader()
273 ctx.glAttachShader(program, shader1); in attach_shader()
286 ctx.glDeleteShader(shader1); in attach_shader()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DProgram.h237 bool areMatchingUniformBlocks(const glsl::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2);
H A DProgram.cpp1929 bool Program::areMatchingUniformBlocks(const glsl::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2) in areMatchingUniformBlocks() argument
1950 const glsl::Uniform& member1 = shader1->activeUniforms[block1.fields[blockMemberIndex]]; in areMatchingUniformBlocks()

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