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Searched refs:shadedFragments (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrRenderer.cpp50 std::vector<Fragment> shadedFragments; member
1168 writeFragmentPackets(state, renderTarget, program, &buffers.fragmentPackets[0], numRasterizedPackets, visibleFace, buffers.shaderOutputs, buffers.shaderOutputsSrc1, buffers.fragmentDepthBuffer, buffers.shadedFragments); in rasterizePrimitive()
1221 writeFragmentPackets(state, renderTarget, program, &buffers.fragmentPackets[0], numRasterizedPackets, rr::FACETYPE_FRONT, buffers.shaderOutputs, buffers.shaderOutputsSrc1, buffers.fragmentDepthBuffer, buffers.shadedFragments); in rasterizePrimitive()
1286 writeFragmentPackets(state, renderTarget, program, &buffers.fragmentPackets[0], numRasterizedPackets, rr::FACETYPE_FRONT, buffers.shaderOutputs, buffers.shaderOutputsSrc1, buffers.fragmentDepthBuffer, buffers.shadedFragments); in rasterizePrimitive()
1308 std::vector<Fragment> shadedFragments (maxFragmentPackets*4); in rasterize()
1325 buffers.shadedFragments.swap(shadedFragments); in rasterize()

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